trigger_changemodel
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trigger_changemodel | |
---|---|
Type |
point |
Status |
supported |
Trigger_changemodel allows you to change the model and/or skin of anything at runtime. Just setting an entities model-keyvalue won't work. Its intended use is to change skins/models of monsters, players or props. Models are precached automatically.
Keyvalues
Target : target
Entity which's model is to be changed.
New Model Name : model
Path to the new model. Is precached automatically. Path starts in "svencoop"-directory.
Skin : skin
Skin to use on target model.