game_slot_counter

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game_slot_counter
Type

point

Status

supported

 


This entity counts the total number of player slots on the server on map load and triggers its target on the first server frame if the amount of slots equals a value you specify; it won't fire if the amount of slots is greater or smaller than the specified value. This entity will remove itself from the game right afterwards.

1 Keyvalues

Value : frags

Player slots required for this entity to trigger its target.

2 Notes

Once a map is running, the maximum player count (stored in CVar "maxplayers") cannot be changed.