TE PLAYERDECAL
Revision as of 16:14, 21 October 2025 by Outerbeast (talk | contribs) (Created page with "frame|TE_PLAYERDECAL Applies a player's custom spray to a world or entity surface. <code>CUtility</code> method: <code>void PlayerDecalTrace(Trace...")
Applies a player's custom spray to a world or entity surface.
CUtility
method:
void PlayerDecalTrace(TraceResult& in trace, int iPlayerNum, int iDecalNumber, const bool bIsCustom)
void te_playerdecal(Vector pos, CBasePlayer@ plr, CBaseEntity@ brushEnt=null, NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null) { NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest); m.WriteByte(TE_DECAL); m.WriteByte(plr.entindex()); m.WriteCoord(pos.x); m.WriteCoord(pos.y); m.WriteCoord(pos.z); m.WriteShort(brushEnt is null ? 0 : brushEnt.entindex()); m.WriteByte(0); // decal index does not apply here but it's still required m.End(); }
Vector pos Center location of the decal. It needs to be witnin a few units of a surface. CBasePlayer@ plr Player to load spray from CBaseEntity@ brushEnt Brush entity to apply the decal to. If null, the decal is applied to the world instead.