TE ELIGHT
Revision as of 19:03, 7 July 2025 by Outerbeast (talk | contribs) (Created page with "frame|TE_ELIGHT A spherical dynamic light that fades over time and only affects point entities. This appears to be the same effect used with the EF_MUZZ...")
A spherical dynamic light that fades over time and only affects point entities. This appears to be the same effect used with the EF_MUZZLEFLASH effect (seen with the gauss gun primary fire).
void te_elight(CBaseEntity@ target, Vector pos, float radius=1024.0f,
RGBA c=PURPLE, uint8 life=16, float decayRate=2000.0f,
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
m.WriteByte(TE_ELIGHT);
m.WriteShort(target.entindex());
m.WriteCoord(pos.x);
m.WriteCoord(pos.y);
m.WriteCoord(pos.z);
m.WriteCoord(radius);
m.WriteByte(c.r);
m.WriteByte(c.g);
m.WriteByte(c.b);
m.WriteByte(life);
m.WriteCoord(decayRate);
m.End();
}
- Vector pos Center point for the effect
- float radius Radius of the light sphere
- RGBA c Light color
- uint8 life Time to display the light (seconds * 0.1)
- uint8 decayRate Light fade speed
