TE DLIGHT
Revision as of 19:01, 7 July 2025 by Outerbeast (talk | contribs) (Created page with "frame|TE_DLIGHT A spherical dynamic light that fades over time and only affects point entities. This appears to be the same effect used with the EF_MUZZ...")
A spherical dynamic light that fades over time and only affects point entities. This appears to be the same effect used with the EF_MUZZLEFLASH effect (seen with the gauss gun primary fire).
void te_dlight(Vector pos, uint8 radius=32, RGBA c=RGBA_PURPLE,
uint8 life=255, uint8 decayRate=50,
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
m.WriteByte(TE_DLIGHT);
m.WriteCoord(pos.x);
m.WriteCoord(pos.y);
m.WriteCoord(pos.z);
m.WriteByte(radius);
m.WriteByte(c.r);
m.WriteByte(c.g);
m.WriteByte(c.b);
m.WriteByte(life);
m.WriteByte(decayRate);
m.End();
}
* Vector pos Center point for the effect
* float radius Radius of the light sphere
* RGBA c Light color
* uint8 life Time to display the light (seconds * 0.1)
* uint8 decayRate Light fade speed
