TE DLIGHT
Revision as of 20:01, 7 July 2025 by Outerbeast (talk | contribs) (Created page with "frame|TE_DLIGHT A spherical dynamic light that fades over time and only affects point entities. This appears to be the same effect used with the EF_MUZZ...")
A spherical dynamic light that fades over time and only affects point entities. This appears to be the same effect used with the EF_MUZZLEFLASH effect (seen with the gauss gun primary fire).
void te_dlight(Vector pos, uint8 radius=32, RGBA c=RGBA_PURPLE, uint8 life=255, uint8 decayRate=50, NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null) { NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest); m.WriteByte(TE_DLIGHT); m.WriteCoord(pos.x); m.WriteCoord(pos.y); m.WriteCoord(pos.z); m.WriteByte(radius); m.WriteByte(c.r); m.WriteByte(c.g); m.WriteByte(c.b); m.WriteByte(life); m.WriteByte(decayRate); m.End(); }*Vector pos
Center point for the effect *float radius
Radius of the light sphere *RGBA c
Light color *uint8 life
Time to display the light (seconds * 0.1) *uint8 decayRate
Light fade speed