TE SMOKE
Revision as of 12:41, 31 May 2025 by Outerbeast (talk | contribs)
An animated sprite that moves upward at 30 units per second. Plays once.
void te_smoke(Vector pos, string sprite="sprites/steam1.spr",
int scale=10, int frameRate=15,
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
m.WriteByte(TE_SMOKE);
m.WriteCoord(pos.x);
m.WriteCoord(pos.y);
m.WriteCoord(pos.z);
m.WriteShort(g_EngineFuncs.ModelIndex(sprite));
m.WriteByte(scale);
m.WriteByte(frameRate);
m.End();
}
Vector posCenter point for the effectstring spriteAnimated smoke sprite (alpha transparency)uint8 scaleSprite scale * 0.1uint8 frameRateFrame rate of the sprite (FPS * 0.1)
