TE BLOODSTREAM
Revision as of 21:31, 5 April 2025 by Outerbeast (talk | contribs) (Created page with "Ejects two streams of colored particles that fall to the ground. One stream is more condensed than the other. CUtility method: <code>void BloodStream(const Vector& in vecOrig...")
Ejects two streams of colored particles that fall to the ground. One stream is more condensed than the other.
CUtility method:
void BloodStream(const Vector& in vecOrigin, const Vector& in vecDirection, int iColor, int iAmount)
void te_bloodstream(Vector pos, Vector dir, uint8 color=70, uint8 speed=64,
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
m.WriteByte(TE_BLOODSTREAM);
m.WriteCoord(pos.x);
m.WriteCoord(pos.y);
m.WriteCoord(pos.z);
m.WriteCoord(dir.x);
m.WriteCoord(dir.y);
m.WriteCoord(dir.z);
m.WriteByte(color);
m.WriteByte(speed);
m.End();
}
- Vector pos Sarting position for the effect
- Vector dir Direction of the stream
- uint8 color Sprite color (index in Engine Palette #1)
- uint8 speed Particle ejection speed
