TE BEAMCYLINDER
Revision as of 19:57, 5 April 2025 by Outerbeast (talk | contribs) (Created page with "A ring-shaped beam that expands over time. The orientation of the cylinder can't be changed. frame <pre> void te_beamcylinder(Vector pos, float r...")
A ring-shaped beam that expands over time. The orientation of the cylinder can't be changed.
void te_beamcylinder(Vector pos, float radius,
string sprite="sprites/laserbeam.spr", uint8 startFrame=0,
uint8 frameRate=16, uint8 life=8, uint8 width=8, uint8 noise=0,
RGBA c=RGBA_PURPLE, uint8 scrollSpeed=0,
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
m.WriteByte(TE_BEAMCYLINDER);
m.WriteCoord(pos.x);
m.WriteCoord(pos.y);
m.WriteCoord(pos.z);
m.WriteCoord(pos.x);
m.WriteCoord(pos.y);
m.WriteCoord(pos.z + radius);
m.WriteShort(g_EngineFuncs.ModelIndex(sprite));
m.WriteByte(startFrame);
m.WriteByte(frameRate);
m.WriteByte(life);
m.WriteByte(width);
m.WriteByte(noise);
m.WriteByte(c.r);
m.WriteByte(c.g);
m.WriteByte(c.b);
m.WriteByte(c.a);
m.WriteByte(scrollSpeed);
m.End();
}
- Vector pos Center point of the cylinder
- float radius Max radius of the cylinder
- string sprite Sprite used to draw the beam
- uint8 startFrame Starting frame for the beam sprite
- uint8 frameRate Frame rate of the beam sprite (FPS * 0.1) (has no effect)
- uint8 life Time to display the beam (seconds * 0.1)
- uint8 width Width of the beam / height of the cylinder
- uint8 noise Noise amplitude of the beam (units * 0.1) (has no effect)
- RGBA c Color of the beam sprite
- uint8 scrollSpeed Scroll speed of the beam sprite (has no effect)
