CUtility
The CUtility class contains global utility related methods.
A single global Instance exists with the following declaration:
CUtility g_Utility;
This class only contains methods.
1 Effects
Declaration | Description |
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void BloodStream(const Vector& in vecOrigin, const Vector& in vecDirection, int iColor, int iAmount)
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Creates a blood stream. Use BLOOD_COLOR enum for the color. |
void BloodDrips(const Vector& in vecOrigin, const Vector& in vecDirection, int iColor, int iAmount)
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Creates blood drips. Use BLOOD_COLOR enum for the color. |
Vector RandomBloodVector()
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Returns a random blood direction vector |
bool ShouldShowBlood(int iBloodColor)
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Returns whether blood of the given type should be shown. |
void BloodDecalTrace(TraceResult& in trace, int iBloodColor)
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Applies blood decal to the trace hit location |
void DecalTrace(TraceResult& in trace, int iDecalNumber)
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Applies decal to the trace hit location |
void PlayerDecalTrace(TraceResult& in trace, int iPlayerNum, int iDecalNumber, const bool bIsCustom)
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Applies player decal to the trace hit location |
void GunshotDecalTrace(TraceResult& in trace, int iDecalNumber)
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Applies gunshot decal to the trace hit location |
void Sparks(const Vector& in vecPosition)
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Creates sparks at the given location |
void Ricochet(const Vector& in vecPosition, float flScale)
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Creates a ricochet at the given location |
float WaterLevel(const Vector& in vecPosition, float minz, float maxz)
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Determines the Z level at which a water surface level is, given a position to start searching from and a range to search. |
void Bubbles(const Vector& in vecMins, const Vector& in vecMaxs, int iCount)
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Creates a box filled with bubbles |
void BubbleTrail(const Vector& in vecFrom, const Vector& in vecTo, int iCount)
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Creates a trail of bubbles |
2 Operations
Declaration | Description |
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void StringToVector(Vector& out vecVector, const string& in szString, const char delimiter = char(' '))
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Converts the given string to a vector |
void StringToRGBA(RGBA& out rgba, const string& in szString, const char delimiter = char(' '))
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Converts the given string to an RGBA (alpha component is optional) |
bool IsStringInt(const string& in szString)
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Returns whether the given string is an integer |
bool IsStringFloat(const string& in szString)
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Returns whether the given string is a float |
bool IsWholeNumber(const float flNum, int& out iRounded)
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Returns whether the given float is a whole number, and returns the rounded number |
bool IsString3DVec(const string& in szString)
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Returns whether the given string is a 3D vector |
void GetCircularGaussianSpread(float& out x, float& out y) const
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Gets circular gaussian spread. |
3 Tracing methods
Declaration | Description |
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void TraceLine(const Vector& in vecStart, const Vector& in vecEnd, IGNORE_MONSTERS igmon,edict_t@ pEntIgnore, TraceResult& out ptr)
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Calculates a trace along the given line, storing the results in ptr. |
void TraceLine(const Vector& in vecStart, const Vector& in vecEnd, IGNORE_MONSTERS igmon,IGNORE_GLASS ignoreGlass, edict_t@ pEntIgnore, TraceResult& out ptr)
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Calculates a trace along the given line, storing the results in ptr. |
void TraceHull(const Vector& in vecStart, const Vector& in vecEnd, IGNORE_MONSTERS igmon,HULL_NUMBER hullNumber, edict_t@ pEntIgnore, TraceResult& out ptr)
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Calculates a trace along the given line, storing the results in ptr, using the specified hull type. |
void TraceToss(edict_t@ pEntity, edict_t@ pEntityToIgnore, TraceResult& out traceResult)
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Trace toss |
bool TraceMonsterHull(edict_t@ pEntity, const Vector& in vecStart, const Vector& in vecEnd, IGNORE_MONSTERS igmon, edict_t@ pEntityToIgnore, TraceResult& out ptr)
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Trace monster hull. Returns true if the trace was entirely in a solid object, or hit something. |
void TraceModel(const Vector& in vecStart, const Vector& in vecEnd, int iHullNumber, edict_t@ pEntityToIgnore, TraceResult& out ptr)
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TraceModel |
string TraceTexture(edict_t@ pEntity, const Vector& in vecStart, const Vector& in vecEnd)
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Trace texture |
void FindHullIntersection(const Vector& in vecSrc, TraceResult& in inTr, TraceResult& out outTr, const Vector& in vecMins, const Vector& in vecMaxs, edict_t@ pEntity, float flDistance = 1e6f)
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Finds the hull intersection from a traceline in a given set of bounds. The bounds are relative to the input traceline's endpoint. The given entity is the entity performing the traceline. |
CBaseEntity@ FindEntityForward(CBaseEntity@ pLooker, float flMaxDistance)
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Convience function that finds the entity that the given entity is currently looking at. |
CBaseEntity@ FindEntityForward(CBaseEntity@ pLooker)
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Convience function that finds the entity that the given entity is currently looking at. Uses a maximum distance of 12048 units. |
TraceResult GetGlobalTrace()
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Gets the global trace data stored in g_Engine as a TraceResult object. |
4 Misc
Declaration | Description |
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bool IsPlayerInVolume(CBasePlayer@ pPlayer, CBaseEntity@ pEntityVolume)
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Returns whether the given player is in the given volume. |
int CountPlayersInBrushVolume(const bool fIgnoreDeadPlayers, CBaseEntity@ pBrushVolume,int& out iOutPlayersInsideVolume, int& out iOutPlayersOutsideVolume, PlayerInVolumeListener@ pListener)
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Counts the number of players inside and outside a brush volume. |
bool VoteActive() const
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Returns whether a vote is active. This only covers the votes started using the in-game vote menu, trigger_vote and the Vote class. |
string BuildEntityLogString(const string& in szName, const string& in szUserID = NULL, const string& in szAuthID = NULL, const string& in szTeam = NULL) const
|
Builds a generic entity log string. |
string BuildPlayerLogString(const string& in szName, const string& in szUserID = NULL, const string& in szAuthID = NULL) const
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Builds a generic player log string. |
string GetPlayerLog(edict_t@ pPlayerEdict) const
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Get a player log string. |