Vector
Vectors are essentially float arrays of size 3 which are used to represent various quanties like spatial co-ordinates, angles, velocities and colours, and so will come up very often.
A Vector can be instanced like so:
Vector vec(1, 2, 3);
Each vector component can be accessed via the fields x, y and z, which are of type float
vec.x // 1.0 vec.y // 2.0 vec.z // 3.0
These components are also accessible via the index operator:
vec[0] // vec.x vec[1] // vec.y vec[2] // vec.z
Operations such as dot product and cross product can be performed on vectors using these global functions:
Function | Description |
---|---|
float DotProduct(const Vector2D& in lhs, const Vector2D& in rhs)
|
Returns a dot product of the given 2D vectors |
float DotProduct(const Vector& in lhs, const Vector& in rhs)
|
Returns the dot product of the given vectors |
Vector CrossProduct(const Vector& in, const Vector& in)
|
Returns the cross product of the given vectors |
1 Methods
Method | Description |
---|---|
void Vector()
|
Default constructs a 3D vector (0, 0, 0) |
void Vector(const Vector& in vec)
|
Copy constructs a 3D vector |
void Vector(float x, float y, float z)
|
Constructs a 3D vector from 3 floats |
Vector& opAssign(const Vector& in other)
|
Assign vector |
Vector opNeg() const
|
Negate vector |
Vector opAdd(const Vector& in other) const
|
Add vectors |
Vector opSub(const Vector& in other) const
|
Subtract vectors |
Vector opMul(float fl) const
|
Multiply vector by value |
Vector opMul_r(float fl) const
|
Multiply vector by value |
Vector opDiv(float fl) const
|
Divide vector by value |
Vector opDiv_r(float fl) const
|
Divide vector by value |
float& opIndex(size_t uiIndex)
|
Index operator |
float opIndex(size_t uiIndex) const
|
Index operator |
bool opEquals(const Vector& in other) const
|
Compare vectors |
Vector opMul(const Vector& in other) const
|
Multiply vectors |
Vector opDiv(const Vector& in other) const
|
Divide vectors |
float Length() const
|
Gets the length of this vector |
float Length2D() const
|
Gets the length of this vector in 2D |
Vector Normalize() const
|
Returns the normalized form of this vector |
Vector2D Make2D() const
|
Returns the 2D form of this vector |
string ToString() const
|
Returns a string representation of this vector in the format "x, y, z"
|
2 Constants
Constant | Value |
---|---|
const Vector g_vecZero
|
Zero vector (0, 0, 0) |
const Vector VEC_HULL_MIN
|
Default hull minimum. Used with CEntityFuncs::SetSize Value: (-16.0, -16.0, -36.0) |
const Vector VEC_HULL_MAX
|
Default hull maximum. Used with CEntityFuncs::SetSize Value: (16.0, 16.0, 36.0) |
const Vector VEC_HUMAN_HULL_MIN
|
Default human hull maximum. Used with CEntityFuncs::SetSize Value: (-16.0, -16.0, 0.0) |
const Vector VEC_HUMAN_HULL_MAX
|
Default human hull maximum while standing. Used with CEntityFuncs::SetSize Value: (16.0, 16.0, 72.0) |
const Vector VEC_HUMAN_HULL_DUCK
|
Default human hull maximum while ducking. Used with CEntityFuncs::SetSize Value: (16.0, 16.0, 36.0) |
const Vector VEC_VIEW
|
View offset. Value: (0.0, 0.0, 28.0) |
const Vector VEC_DUCK_HULL_MIN
|
Hull minimum while ducking. Used with CEntityFuncs::SetSize Value: (-16.0, -16.0, -18.0) |
const Vector VEC_DUCK_HULL_MAX
|
Hull maximum while ducking. Used with CEntityFuncs::SetSize Value: (16.0, 16.0, 18.0) |
const Vector VEC_DUCK_VIEW
|
Hull view offset while ducking. Value: (0.0, 0.0, 12.0) |
const Vector VECTOR_CONE_9DEGREES
|
(0.078460, 0.078460, 0.078460) |
const Vector VECTOR_CONE_10DEGREES
|
(0.087160, 0.087160, 0.087160) |
const Vector VECTOR_CONE_15DEGREES
|
(0.130530, 0.130530, 0.130530) |
const Vector VECTOR_CONE_20DEGREES
|
(0.173650, 0.173650, 0.173650) |