CGame
Revision as of 23:57, 14 February 2025 by Outerbeast (talk | contribs)
This class contains methods integral to the operation of the game. You will often use these.
The HTML documentation can be found here.
A single global instance exists:CGame g_Game;
Methods
Precache methods
Name | Method | Description |
---|---|---|
PrecacheModel | int PrecacheModel(const string& in szFileName)
|
Precaches a model. Shuts down the game if not found. Can only be called from MapInit. Returns the model's index. |
PrecacheModel | int PrecacheModel(CBaseEntity@ pEntity, const string& in szFileName)
|
Precaches a model. Shuts down the game if not found. Can only be called from MapInit. Returns the model's index. |
PrecacheOther | void PrecacheOther(const string& in szClassName)
|
This effectively instances an entity with the given class name, calls precache on it, and removes the entity. |
PrecacheMonster | void PrecacheMonster(const string& in szClassName, bool fAlly)
|
This effectively instances a monster entity with the given class name, calls precache on it, and removes the entity. szClassName is the given entity's classname, fAlly is whether this is an ally or enemy monster. |
PrecacheGeneric | void PrecacheGeneric(const string& in szFileName)
|
Precaches a file for download to clients. |
AlertMessage
bool AlertMessage(ALERT_TYPE aType, const string& in szFormat, ...)
Outputs a message to the console. Uses SC printf formatting style. Supports a variable number of arguments.
See the ALERT_TYPE enum.
GetGameName
string GetGameName() const
Returns the game name.
GetGameVersionString
string GetGameVersionString() const
Returns the game version as a string, e.g. "5.0".
GetGameVersion
uint32 GetGameVersion() const
Returns the game version as a number, e.g. 500: major version, minor version (3.0 becomes 300, 4.0b1 becomes 401, 4.06 becomes 406, 4.5 becomes 450, etc...)