CGame
This class contains methods integral to the operation of the game. You will often use these.
The HTML documentation can be found here.
A single global instance exists:
CGame g_Game;
Methods
AlertMessage
bool AlertMessage(ALERT_TYPE aType, const string& in szFormat, ...)
Outputs a message to the console. Uses SC printf formatting style. Supports a variable number of arguments.
See the ALERT_TYPE enum.
PrecacheModel
int PrecacheModel(const string& in szFileName)
Precaches a model.
Shuts down the game if not found. Can only be called from MapInit.
Returns the model's index.
PrecacheModel
int PrecacheModel(CBaseEntity@ pEntity, const string& in szFileName)
Precaches a model.
Shuts down the game if not found. Can only be called from entity Precache methods.
Returns the model's index.
PrecacheOther
void PrecacheOther(const string& in szClassName)
Precaches an entity.
This effectively instances an entity with the given class name, calls precache on it, and removes the entity.
PrecacheMonster
void PrecacheMonster(const string& in szClassName, bool fAlly)
Precaches a monster entity.
This effectively instances a monster entity with the given class name, calls precache on it, and removes the entity.
Argument Description szClassName Entity class name. fAlly Whether this is an ally or enemy monster. PrecacheGeneric void PrecacheGeneric(const string& in szFileName) Precaches a file for download to clients.
GetGameName
string GetGameName() const Returns the game name. GetGameVersionString <nowiki> string GetGameVersionString() const
Returns the game version as a string, e.g. "5.0".
GetGameVersion
uint32 GetGameVersion() const
Returns the game version as a number, e.g. 500: major version, minor version (3.0 becomes 300, 4.0b1 becomes 401, 4.06 becomes 406, 4.5 becomes 450, etc...)