CGame

From Sven Co-op
Revision as of 20:51, 13 February 2025 by Outerbeast (talk | contribs) (Created page with "This class contains methods integral to the operation of the game. You will often use these. The HTML documentation can be found here. A single global instance exists: <now...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

This class contains methods integral to the operation of the game. You will often use these.

The HTML documentation can be found here.

A single global instance exists:

CGame g_Game;

Methods

AlertMessage

bool AlertMessage(ALERT_TYPE aType, const string& in szFormat, ...)

Outputs a message to the console. Uses SC printf formatting style. Supports a variable number of arguments.

See the ALERT_TYPE enum.

PrecacheModel

int PrecacheModel(const string& in szFileName)

Precaches a model.

Shuts down the game if not found. Can only be called from MapInit.

Returns the model's index.

PrecacheModel

int PrecacheModel(CBaseEntity@ pEntity, const string& in szFileName)

Precaches a model.

Shuts down the game if not found. Can only be called from entity Precache methods.

Returns the model's index.

PrecacheOther

void PrecacheOther(const string& in szClassName)

Precaches an entity.

This effectively instances an entity with the given class name, calls precache on it, and removes the entity.

PrecacheMonster

void PrecacheMonster(const string& in szClassName, bool fAlly)

Precaches a monster entity.

This effectively instances a monster entity with the given class name, calls precache on it, and removes the entity.

Argument	Description
szClassName	Entity class name.
fAlly	Whether this is an ally or enemy monster.
PrecacheGeneric
void PrecacheGeneric(const string& in szFileName)
Precaches a file for download to clients.

GetGameName

string GetGameName() const
Returns the game name.

GetGameVersionString
 <nowiki>
string GetGameVersionString() const

Returns the game version as a string, e.g. "5.0".

GetGameVersion

uint32 GetGameVersion() const

Returns the game version as a number, e.g. 500: major version, minor version (3.0 becomes 300, 4.0b1 becomes 401, 4.06 becomes 406, 4.5 becomes 450, etc...)