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- ...use as item hud icon. Provide the full file name and path relative to the 'sprites' directory.}}13 KB (2,037 words) - 23:29, 27 January 2019
- ...CBasePlayerItem::LoadSprites(). Can be used to load a different set of HUD sprites for a given weapon.9 KB (1,453 words) - 16:54, 12 December 2020
- * Fixed Mod_Extradata() accessing model data incorrectly for sprites.9 KB (1,396 words) - 16:54, 12 December 2020
- * Added sprites to show which bombs have been destroyed already on the map. * Fixed path names for some sprites to be compatible with the Linux server binary (case sensitive).24 KB (3,696 words) - 16:51, 12 December 2020
- * Fixed sprites rendering in negative colour when their render mode is set to "color".11 KB (1,716 words) - 16:53, 12 December 2020
- * '''C2A4H'''<nowiki>: Added electricity sprites to stairs to indicate harmful area.</nowiki> * Updated objective sprites.25 KB (3,778 words) - 16:51, 12 December 2020
- * Fixed a problem that caused all HUD sprites (including the cross-hair) to be blurry and slightly stretched. ...are now clamped correctly to prevent edge artefacts when rendering masked sprites.26 KB (3,984 words) - 16:54, 12 December 2020
- * Hard and extreme difficulties will not have any helper sprites at all! * Many detail and lighting tweaks. (Better glow sprites, added glow sprites to most flat lights.)66 KB (10,507 words) - 15:07, 20 October 2024
- * Fixed wall clipping issue with custom muzzle sprites.29 KB (4,649 words) - 02:44, 18 January 2021
- ...ber of entities currently in existence and the number of pre-cached models/sprites (along with their respective limits). * Sprites can now have their view port draw type overridden by using key ''vp_type'':88 KB (13,870 words) - 16:51, 12 December 2020
- ...to the egg hallway that leads to the seamless teleport vent with floating sprites in it.41 KB (6,582 words) - 16:53, 12 December 2020