info_player_deathmatch
info_player_deathmatch | |
---|---|
Type |
point |
Status |
supported |
Common Sven Co-op player start position. Can be toggled on and off. It's possible to make players rappelling to ground on spawn.
1 Keyvalues
New player targetname : netname
If set, every player spawning here will get this string as his/her targetname.
Filter player targetname : message
Targetname required on the player to spawn here, or targetname not allowed to spawn here, if 'Invert filter'-flag is set.
Repel speed : frags
Speed, in units per second, with which the player will rappel down, if that is enabled.
2 Flags
2 : Start off
If set, info_player_deathmatch will be disabled on map load. Players cannot spawn here.
4 : Repel spawn
Player will spawn rappeling down using a rope (like rappeling soldiers) until arriving at the ground.
8 : Filter player targetname
If set, only players having their targetname match the 'Filter player targetname'-value (see below), can spawn here.
16 : Invert filter
If set along with 'Filter player targetname'-flag, only players having a different targetname than set by 'Filter player targetname'-value (see below), can spawn here.
32 : Trigger on spawn
If set, the info_player_deathmatch will trigger its target whenever a player respawns at its position.
3 Notes
When there is no active or not obstructed spawnpoints, the players are forced to wait until at least one of the spawnpoints become available again- the message will be displayed: "No respawn points available. Please wait...".Remember that even when you disabled all info_player_deathmatch entities, the info_player_dm2, then if no info_player_dm2, info_player_coop and info_player_start entities will be used instead.