Difference between revisions of "Func wall toggle"

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This is a func_wall which can be toggled between visible and invisible. In invisibile state, it will also be non-solid. Be careful not to unintentionally stuck players when making a func_wall_toggle visible. While invisible, it does not affect the game's graphics performance.
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This is a [[func_wall]] which can be toggled between visible and invisible. In the invisible state, it will also be non-solid. Be careful not to unintentionally trap players when making a func_wall_toggle visible. While invisible, it does not affect the game's graphics performance.
  
 
== Flags ==
 
== Flags ==

Latest revision as of 17:35, 5 April 2023

func_wall_toggle
Type

brush

Status

supported

 


This is a func_wall which can be toggled between visible and invisible. In the invisible state, it will also be non-solid. Be careful not to unintentionally trap players when making a func_wall_toggle visible. While invisible, it does not affect the game's graphics performance.

Flags

1 : Starts Invisible

Func_wall is turned off (invisible) at map start. By default it's visible at start.

2 : Use Angles

If set, the func_wall will use its angles.