Difference between revisions of "Func illusionary"
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(Import of converted entguide pages from Sven Manor.) |
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| − | Essentially an entirely non-solid func_wall. | + | Essentially an entirely non-solid [[func_wall]]. |
== Keyvalues == | == Keyvalues == | ||
| − | {{Entity_keyvalue|Contents|skin|It's used to change the 'contents' of this brush (e.g. volumetric light makes it behave as water when entities going though it). | + | {{Entity_keyvalue|Contents|skin|It's used to change the 'contents' of this brush (e.g. volumetric light makes it behave as water when entities going though it). You don't really need to use this.}} |
| − | |||
== Flags == | == Flags == | ||
Revision as of 03:36, 28 January 2019
| func_illusionary | |
|---|---|
| Type |
brush |
| Status |
supported |
Essentially an entirely non-solid func_wall.
1 Keyvalues
Contents : skin
It's used to change the 'contents' of this brush (e.g. volumetric light makes it behave as water when entities going though it). You don't really need to use this.
2 Flags
2 : Use angles
If set, the func_illusionary will use its angles.