Difference between revisions of "TE EXPLODEMODEL"
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Outerbeast (talk | contribs) (Created page with "Spawns multiple rotating models with gravity, collisions, particle trails, and flashing orange lights. frame|TE_EXPLODEMODEL <pre> void te_explode...") |
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</pre> | </pre> | ||
| − | * Vector pos Center point for the effect | + | * <code>Vector pos</code> Center point for the effect |
| − | * float velocity Ejection speed for all models | + | * <code>float velocity</code> Ejection speed for all models |
| − | * string model Model to display | + | * <code>string model</code> Model to display |
| − | * uint16 count Number of models to spawn | + | * <code>uint16 count</code> Number of models to spawn |
| − | * uint8 life Time to display all models (seconds * 0.1) | + | * <code>uint8 life</code> Time to display all models (seconds * 0.1) |
[[Category:Scripting]] | [[Category:Scripting]] | ||
Latest revision as of 20:33, 13 September 2025
Spawns multiple rotating models with gravity, collisions, particle trails, and flashing orange lights.
void te_explodemodel(Vector pos, float velocity,
string model="models/hgibs.mdl", uint16 count=8, uint8 life=32,
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
m.WriteByte(TE_EXPLODEMODEL);
m.WriteCoord(pos.x);
m.WriteCoord(pos.y);
m.WriteCoord(pos.z);
m.WriteCoord(velocity);
m.WriteShort(g_EngineFuncs.ModelIndex(model));
m.WriteShort(count);
m.WriteByte(life);
m.End();
}
Vector posCenter point for the effectfloat velocityEjection speed for all modelsstring modelModel to displayuint16 countNumber of models to spawnuint8 lifeTime to display all models (seconds * 0.1)
