Difference between revisions of "TE DLIGHT"
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Outerbeast (talk | contribs) m |
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[[File:TE DLIGHT.gif|frame|TE_DLIGHT]] | [[File:TE DLIGHT.gif|frame|TE_DLIGHT]] | ||
− | A spherical dynamic light that fades over time | + | A spherical dynamic light that fades over time. |
<pre> | <pre> | ||
− | void te_dlight(Vector pos, uint8 radius=32, | + | void te_dlight(Vector pos, uint8 radius=32, Color c=PURPLE, |
uint8 life=255, uint8 decayRate=50, | uint8 life=255, uint8 decayRate=50, | ||
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null) | NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null) |
Latest revision as of 20:05, 7 July 2025
A spherical dynamic light that fades over time.
void te_dlight(Vector pos, uint8 radius=32, Color c=PURPLE, uint8 life=255, uint8 decayRate=50, NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null) { NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest); m.WriteByte(TE_DLIGHT); m.WriteCoord(pos.x); m.WriteCoord(pos.y); m.WriteCoord(pos.z); m.WriteByte(radius); m.WriteByte(c.r); m.WriteByte(c.g); m.WriteByte(c.b); m.WriteByte(life); m.WriteByte(decayRate); m.End(); }
Vector pos
Center point for the effectfloat radius
Radius of the light sphereRGBA c
Light coloruint8 life
Time to display the light (seconds * 0.1)uint8 decayRate
Light fade speed