Difference between revisions of "TE DLIGHT"
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Outerbeast (talk | contribs) (Created page with "frame|TE_DLIGHT A spherical dynamic light that fades over time and only affects point entities. This appears to be the same effect used with the EF_MUZZ...") |
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m.End(); | m.End(); | ||
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* <code>Vector pos</code> Center point for the effect | * <code>Vector pos</code> Center point for the effect |
Revision as of 20:01, 7 July 2025
A spherical dynamic light that fades over time and only affects point entities. This appears to be the same effect used with the EF_MUZZLEFLASH effect (seen with the gauss gun primary fire).
void te_dlight(Vector pos, uint8 radius=32, RGBA c=RGBA_PURPLE, uint8 life=255, uint8 decayRate=50, NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null) { NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest); m.WriteByte(TE_DLIGHT); m.WriteCoord(pos.x); m.WriteCoord(pos.y); m.WriteCoord(pos.z); m.WriteByte(radius); m.WriteByte(c.r); m.WriteByte(c.g); m.WriteByte(c.b); m.WriteByte(life); m.WriteByte(decayRate); m.End(); }
Vector pos
Center point for the effectfloat radius
Radius of the light sphereRGBA c
Light coloruint8 life
Time to display the light (seconds * 0.1)uint8 decayRate
Light fade speed