Difference between revisions of "Console/Variables"
(List of all console variables for SC 5.17.) |
Outerbeast (talk | contribs) m (mp_falldamage: -1 prevents players taking falldamage) |
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(11 intermediate revisions by 3 users not shown) | |||
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+ | List of all console variables (CVARs). | ||
+ | |||
{| class="sortable wikitable" | {| class="sortable wikitable" | ||
|- | |- | ||
Line 13: | Line 15: | ||
| adminsfile || 0 || sv, ext, nolog |||||| | | adminsfile || 0 || sv, ext, nolog |||||| | ||
|- | |- | ||
− | | allow_spectators || 1 || sv, ext |||||| | + | | allow_spectators || 1 || sv, ext |||||| Allow players to spectate the game. Currently obsolete in Sven Co-op. |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| as_file_size_quota || 32 || ext, prot |||||| | | as_file_size_quota || 32 || ext, prot |||||| | ||
Line 243: | Line 241: | ||
| crosshair || 1 || a |||||| | | crosshair || 1 || a |||||| | ||
|- | |- | ||
− | | deathmatch || 1 || sv |||||| | + | | deathmatch || 1 || sv |||||| This is essential for the intended game play of Sven Co-op. Do not change this, and do not use the coop setting. |
|- | |- | ||
− | | decalfrequency || 30 || ext, prot |||||| | + | | decalfrequency || 30 || ext, prot |||||| The time (seconds) a player must wait before making their spray again. <code>0</code> will remove this delay, but is not recommended. |
|- | |- | ||
| default_fov || 70 || a, cl |||||| | | default_fov || 70 || a, cl |||||| | ||
Line 349: | Line 347: | ||
| HostMap || 0 |||||||| | | HostMap || 0 |||||||| | ||
|- | |- | ||
− | | hostname || 0 |||||||| | + | | hostname || 0 |||||||| The name of your server as players see it. This line comes first to minimize the chance of your server appearing as the default name <code>Sven Co-op</code>. Try to limit yourself to 40 characters on this. |
|- | |- | ||
| hostport || 27015 |||||||| | | hostport || 27015 |||||||| | ||
|- | |- | ||
− | | hpk_maxsize || 4 || a |||||| | + | | hpk_maxsize || 4 || a |||||| The size limit (megabytes) of the file that stores uploaded sprays. The oldest sprays are removed to make way for new sprays. |
|- | |- | ||
| hud_alpha_default || 160 || a, cl |||||| | | hud_alpha_default || 160 || a, cl |||||| | ||
Line 501: | Line 499: | ||
| MP3Volume || 0.800 || a |||||| | | MP3Volume || 0.800 || a |||||| | ||
|- | |- | ||
− | | mp_allowmonsterinfo || 1 || ext, prot, nolog |||||| | + | | mp_allowmonsterinfo || 1 || ext, prot, nolog |||||| Allow players to see information about monsters they see. Disabling this will cause confusion over who is allied and who are enemies. |
|- | |- | ||
| mp_allowmonsters || 1 || ext, prot |||||| | | mp_allowmonsters || 1 || ext, prot |||||| | ||
Line 511: | Line 509: | ||
| mp_autocrosshair || 0 || ext, prot |||||| | | mp_autocrosshair || 0 || ext, prot |||||| | ||
|- | |- | ||
− | | mp_banana || 1 || sv, ext |||||| | + | | mp_banana || 1 || sv, ext |||||| Allow players to throw banana bombs. |
|- | |- | ||
| mp_bantime || 1440 || ext, prot |||||| | | mp_bantime || 1440 || ext, prot |||||| | ||
Line 519: | Line 517: | ||
| mp_chattime || 6 || ext, prot |||||| | | mp_chattime || 6 || ext, prot |||||| | ||
|- | |- | ||
− | | mp_classic_mode || -1 || ext, prot |||||| | + | | mp_classic_mode || -1 || ext, prot |||||| Allow/Deny Classic Mode, on maps that support it. |
+ | * <code>-1</code>: Players can vote to enable/disable Classic Mode through the command menu. | ||
+ | * <code>0</code>: Classic Mode is disabled. | ||
+ | * <code>1</code>: Classis Mode is enabled. | ||
|- | |- | ||
| mp_consistency || 0 || sv |||||| | | mp_consistency || 0 || sv |||||| | ||
|- | |- | ||
− | | mp_decals || 300 || a |||||| | + | | mp_decals || 300 || a |||||| The maximum number of decals the server will render. This should never be higher than the value used for num_edicts, which is typically <code>4096</code>. |
|- | |- | ||
| mp_defaultteam || 0 || ext |||||| | | mp_defaultteam || 0 || ext |||||| | ||
|- | |- | ||
− | | mp_disable_autoclimb || 0 || ext, prot, nolog |||||| | + | | mp_disable_autoclimb || 0 || ext, prot, nolog |||||| Deny players to use the auto-climb feature. |
|- | |- | ||
| mp_disable_medkit_points || 0 || ext, prot, nolog |||||| | | mp_disable_medkit_points || 0 || ext, prot, nolog |||||| | ||
|- | |- | ||
− | | mp_disable_pcbalancing || 0 || ext, prot, nolog |||||| | + | | mp_disable_pcbalancing || 0 || ext, prot, nolog |||||| Disable skill auto-balancing. |
|- | |- | ||
− | | mp_disable_player_rappel || 0 || ext, prot, nolog |||||| | + | | mp_disable_player_rappel || 0 || ext, prot, nolog |||||| Deny players to use the Barnacle grapple on each other. |
|- | |- | ||
− | | mp_disablegaussjump || 0 || ext, prot, nolog |||||| | + | | mp_disablegaussjump || 0 || ext, prot, nolog |||||| Disable vertical knock back caused by the gauss cannon's charge up shot. This can sometimes be used to exploit maps or get places players aren't meant to go. This is a direct copy of <code>mp_allowgaussjump</code>, which for some reason was inverted in Sven Co-op 3.0 and previous versions. |
|- | |- | ||
− | | mp_dropweapons || 1 || ext, prot, nolog |||||| | + | | mp_dropweapons || 1 || ext, prot, nolog |||||| Allow players to drop weapons and ammo. Miniguns and shock rifles can always be dropped. |
|- | |- | ||
− | | mp_falldamage || 1 || ext, prot |||||| | + | | mp_falldamage || 1 || ext, prot |||||| Use realistic fall damage. If disabled, when players get hurt from falling they will always lose 10 health points. -1 prevents players taking falldamage |
|- | |- | ||
− | | mp_flashlight || 1 || ext, prot |||||| | + | | mp_flashlight || 1 || ext, prot |||||| Allow players to use their flashlight. |
|- | |- | ||
− | | mp_footsteps || 1 || sv |||||| | + | | mp_footsteps || 1 || sv |||||| Players generate footstep sounds while running fast enough. |
|- | |- | ||
− | | mp_forcerespawn || 0 || ext, prot |||||| | + | | mp_forcerespawn || 0 || ext, prot |||||| Force players to respawn after they die. Disabling this allows players to respawn when they are ready to (recommended). |
|- | |- | ||
− | | mp_fraglimit || 0 || ext, prot |||||| | + | | mp_fraglimit || 0 || ext, prot |||||| Map changes after someone obtains this many frags. Currently obsolete in Sven Co-op. |
|- | |- | ||
| mp_fragsleft || 0 || ext, prot, nolog |||||| | | mp_fragsleft || 0 || ext, prot, nolog |||||| | ||
Line 553: | Line 554: | ||
| mp_friendlyfire || 0 || ext, prot |||||| | | mp_friendlyfire || 0 || ext, prot |||||| | ||
|- | |- | ||
− | | mp_grapple_mode || 0 || ext, prot, nolog |||||| | + | | mp_grapple_mode || 0 || ext, prot, nolog |||||| Players are pulled to monsters bigger than headcrabs when grappled rather than the monster being pulled to a player. |
|- | |- | ||
| mp_hevsuit_voice || 0 || ext, prot, nolog |||||| | | mp_hevsuit_voice || 0 || ext, prot, nolog |||||| | ||
Line 565: | Line 566: | ||
| mp_logfile || 1 || sv |||||| | | mp_logfile || 1 || sv |||||| | ||
|- | |- | ||
− | | mp_modelselection || 1 || ext, prot |||||| | + | | mp_modelselection || 1 || ext, prot |||||| Players are able to change their model. Set to 0 to disallow players to change their model. |
|- | |- | ||
| mp_monsterpoints || 1 || ext, prot, nolog |||||| | | mp_monsterpoints || 1 || ext, prot, nolog |||||| | ||
|- | |- | ||
− | | mp_multiplespawn || 1 || ext, prot, nolog |||||| | + | | mp_multiplespawn || 1 || ext, prot, nolog |||||| Allow players to use more than 1 spawn point. Disabling this would be epic fail on your behalf. |
|- | |- | ||
| mp_nextmap || 0 || ext, prot, nolog |||||| | | mp_nextmap || 0 || ext, prot, nolog |||||| | ||
Line 583: | Line 584: | ||
| mp_nextmap_cycle_rules || 0 || ext, prot, nolog |||||| | | mp_nextmap_cycle_rules || 0 || ext, prot, nolog |||||| | ||
|- | |- | ||
− | | mp_no_akimbo_uzis || 0 || ext, prot, nolog |||||| | + | | mp_no_akimbo_uzis || 0 || ext, prot, nolog |||||| Deny players to have akimbo uzis. This may help balance power on some maps or large player capacities. |
|- | |- | ||
− | | mp_noblastgibs || 0 || ext, prot, nolog |||||| | + | | mp_noblastgibs || 0 || ext, prot, nolog |||||| Deny monsters to be gibed (ripped apart) when killed with explosives. |
|- | |- | ||
| mp_nomedkit || 0 || ext, prot |||||| | | mp_nomedkit || 0 || ext, prot |||||| | ||
|- | |- | ||
− | | mp_notimelimit || 0 || sv, ext |||||| | + | | mp_notimelimit || 0 || sv, ext |||||| Disable a map's time limit (<code>mp_timelimit</code>). |
|- | |- | ||
− | | mp_npckill || 1 || ext, prot, nolog |||||| | + | | mp_npckill || 1 || ext, prot, nolog |||||| Set the behaviour of killing allied NPCs. This replaces the old killnpc setting. |
+ | * <code>0</code>: Disallows allied NPCs to be killed. | ||
+ | * <code>1</code>: Allows allied NPCs to be killed. | ||
+ | * <code>2</code>: Allows allied NPCs to be killed by anything other than players, allied NPCs, and human passive class. | ||
|- | |- | ||
| mp_observer_cyclic || 0 || ext, prot |||||| | | mp_observer_cyclic || 0 || ext, prot |||||| | ||
|- | |- | ||
− | | mp_observer_mode || 0 || ext, prot |||||| | + | | mp_observer_mode || 0 || ext, prot |||||| Enables or disables observer mode on death. |
|- | |- | ||
| mp_pcbalancing_factorlist || 0 || ext, prot, nolog |||||| | | mp_pcbalancing_factorlist || 0 || ext, prot, nolog |||||| | ||
Line 601: | Line 605: | ||
| mp_playerinactive || 30 || ext, prot |||||| | | mp_playerinactive || 30 || ext, prot |||||| | ||
|- | |- | ||
− | | mp_playervotedelay || 120 || ext, prot |||||| | + | | mp_playervotedelay || 120 || ext, prot |||||| The time (seconds) a player must wait before starting another poll. |
|- | |- | ||
− | | mp_respawndelay || 5 || ext, prot, nolog |||||| | + | | mp_respawndelay || 5 || ext, prot, nolog |||||| The time (seconds) a player must wait before respawning. This is 6 seconds by default to help encourage use of the new reviving feature. |
|- | |- | ||
| mp_startoffset || 0 || ext, prot |||||| | | mp_startoffset || 0 || ext, prot |||||| | ||
Line 631: | Line 635: | ||
| mp_teamplay || 0 || ext, prot |||||| | | mp_teamplay || 0 || ext, prot |||||| | ||
|- | |- | ||
− | | mp_telefrag || 1 || ext, prot |||||| | + | | mp_telefrag || 1 || ext, prot |||||| Players will kill someone if they are teleported inside them. Disabling this will result in players piling up inside each other unable to move. |
|- | |- | ||
| mp_timeleft || 5386 || ext, prot, nolog |||||| | | mp_timeleft || 5386 || ext, prot, nolog |||||| | ||
Line 637: | Line 641: | ||
| mp_timeleft_empty || 600 || ext, prot, nolog |||||| | | mp_timeleft_empty || 600 || ext, prot, nolog |||||| | ||
|- | |- | ||
− | | mp_timelimit || 90 || ext, prot |||||| | + | | mp_timelimit || 90 || ext, prot |||||| Map changes after this amount of time (minutes) if the map hasn't been completed already. Time limit is infinite if set to 0, but <code>mp_timelimit_empty</code> can prevent a map keeping your server empty forever.. |
|- | |- | ||
− | | mp_timelimit_empty || 10 || ext, prot |||||| | + | | mp_timelimit_empty || 10 || ext, prot |||||| Map changes after this amount of time (minutes) when the server is empty, regardless if the map's own time limit has been reached. Set to 0 to disable this feature. |
|- | |- | ||
− | | mp_voteallow || 1 || ext, prot |||||| | + | | mp_voteallow || 1 || ext, prot |||||| Allow players to use the built in voting system. Consider disabling this if you run plug-in packs such as AdminMod or AMX mod X. |
|- | |- | ||
− | | mp_votebanrequired || 76 || ext, prot |||||| | + | | mp_votebanrequired || 76 || ext, prot |||||| Percentage of players that must say yes for a ban vote to succeed. Set to <code>-1</code> to disable this type of vote. (We recommend leaving this off so bans are left up to the server administrators.) |
|- | |- | ||
− | | mp_voteclassicmoderequired || 51 || ext, prot |||||| | + | | mp_voteclassicmoderequired || 51 || ext, prot |||||| Percentage of players that must say yes for a Classic Mode vote to succeed. Set to <code>-1</code> to disable this type of vote. |
|- | |- | ||
− | | mp_votekickrequired || 67 || ext, prot |||||| | + | | mp_votekickrequired || 67 || ext, prot |||||| Percentage of players that must say yes for a kick vote to succeed. Set to -1 to disable this type of vote. |
|- | |- | ||
− | | mp_votekill_respawndelay || 30 || ext, prot |||||| | + | | mp_votekill_respawndelay || 30 || ext, prot |||||| The time (seconds) a player must wait before respawning after being successfully killed by a vote. |
|- | |- | ||
− | | mp_votekillrequired || 51 || ext, prot |||||| | + | | mp_votekillrequired || 51 || ext, prot |||||| Percentage of players that must say yes for a kill (aka slay) vote to succeed. Set to <code>-1</code> to disable this type of vote. |
|- | |- | ||
− | | mp_votemaprequired || 66 || ext, prot |||||| | + | | mp_votemaprequired || 66 || ext, prot |||||| Percentage of players that must say yes for a map vote to succeed. Set to <code>-1</code> to disable this type of vote. |
|- | |- | ||
| mp_votesurvivalmoderequired || 51 || ext, prot |||||| | | mp_votesurvivalmoderequired || 51 || ext, prot |||||| | ||
|- | |- | ||
− | | mp_votetimebetween || 20 || ext, prot |||||| | + | | mp_votetimebetween || 20 || ext, prot |||||| The time (seconds) a player other than the previous poll starter can start a new poll. |
|- | |- | ||
− | | mp_votetimecheck || 10 || ext, prot |||||| | + | | mp_votetimecheck || 10 || ext, prot |||||| The time (seconds) players have to cast their vote. Players who don't answer in time will be assumed as inactive and not included in the result. |
|- | |- | ||
| mp_weapon_droprules || 1 || ext, prot |||||| | | mp_weapon_droprules || 1 || ext, prot |||||| | ||
Line 667: | Line 671: | ||
| mp_weaponfadedelay || 60 || ext, prot |||||| | | mp_weaponfadedelay || 60 || ext, prot |||||| | ||
|- | |- | ||
− | | mp_weaponstay || 1 || ext, prot |||||| | + | | mp_weaponstay || 1 || ext, prot |||||| Weapons can be picked up multiple times, with the exception of miniguns. Disabling this will result in a couple of players taking all the weapons leaving others with nothing. |
|- | |- | ||
| name || 0 || a, user, print, strip |||||| | | name || 0 || a, user, print, strip |||||| | ||
|- | |- | ||
− | | net_address || 192168208 |||||||| | + | | net_address || 192168208 ||||Engine||Networking|| |
|- | |- | ||
− | | net_chokeloop || 0 |||||||| | + | | net_chokeloop || 0 ||||Engine||Networking|| |
|- | |- | ||
− | | net_drawslider || 0 |||||||| | + | | net_drawslider || 0 ||||Engine||Networking|| |
|- | |- | ||
− | | net_graph || 0 || a |||||| | + | | net_graph || 0 || a ||Engine||Netgraph||Shows network graph (various network-related statistics). Usage: '''net_graph <value>''' where '''<value>''' is:<br> |
+ | '''0''' - hide network graph<br> | ||
+ | '''1''' - shows fps, ping, latency, in/out statistics, in/out rates (text) + latency and interpolation graphs<br> | ||
+ | '''2''' - same as '''1''' + payload graph<br> | ||
+ | '''3''' - shows fps, ping, latency, in/out statistics, loss and choke (compact mode, text only)<br> | ||
+ | '''4''' - same as '''2''' + loss and choke<br> | ||
|- | |- | ||
− | | net_graphheight || 64 || a |||||| | + | | net_graphheight || 64 || a ||Engine||Netgraph||Set height of the area under the textual portion of the '''net_graph'''. |
|- | |- | ||
− | | net_graphpos || 1 || a |||||| | + | | net_graphpos || 1 || a ||Engine||Netgraph||Set horizontal position of the '''net_graph'''. Usage: '''net_graphpos <value>''' where '''<value>''' is:<br> |
+ | '''0''' - bottom left corner<br> | ||
+ | '''1''' - bottom right corner<br> | ||
+ | '''2''' - bottom center<br> | ||
+ | '''n > 2''' - n-pixels from the bottom left corner<br> | ||
+ | '''n < 0''' - n-pixels from the bottom right corner<br> | ||
+ | |||
|- | |- | ||
− | | net_graphwidth || 200 || a |||||| | + | | net_graphwidth || 200 || a ||Engine||Netgraph||Set width of the '''net_graph'''. |
|- | |- | ||
− | | net_log || 0 |||||||| | + | | net_log || 0 ||||Engine||Networking|| |
|- | |- | ||
− | | net_scale || 5 || a |||||| | + | | net_scale || 5 || a ||Engine||Netgraph||Set scale of the payload part of the '''net_graph''' (modes '''2''' and '''4''' only). |
|- | |- | ||
− | | net_showdrop || 0 |||||||| | + | | net_showdrop || 0 ||||Engine||Networking|| |
|- | |- | ||
− | | net_showpackets || 0 |||||||| | + | | net_showpackets || 0 ||||Engine||Networking|| |
|- | |- | ||
| nosound || 0 |||||||| | | nosound || 0 |||||||| | ||
Line 699: | Line 714: | ||
| password || 0 || user |||||| | | password || 0 || user |||||| | ||
|- | |- | ||
− | | pausable || 0 || sv |||||| | + | | pausable || 0 || sv |||||| Determines whether the game on your server can be paused by anyone. This is never recommended on public servers. |
|- | |- | ||
| plugin_list_file || 0 || ext, prot |||||| | | plugin_list_file || 0 || ext, prot |||||| | ||
Line 751: | Line 766: | ||
| rcon_address || 0 |||||||| | | rcon_address || 0 |||||||| | ||
|- | |- | ||
− | | rcon_password || 0 |||||||| | + | | rcon_password || 0 |||||||| Password used for accessing the server console remotely. Use a <code>password strength meter</code> to help you build a good password. Only your trusted server administrators should know this as it allows unlimited access to your game server. If you leave this blank, remote console access will not be available (don't worry -- it won't allow everyone to use RCON without a password). |
|- | |- | ||
| rcon_port || 0 |||||||| | | rcon_port || 0 |||||||| | ||
Line 811: | Line 826: | ||
| showtriggers || 0 || ext, prot, nolog |||||| | | showtriggers || 0 || ext, prot, nolog |||||| | ||
|- | |- | ||
− | | sk_12mm_bullet || 12 || ext, prot |||||| | + | | sk_12mm_bullet || 12 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_556_bullet || 15 || ext, prot |||||| | + | | sk_556_bullet || 15 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_9mm_bullet || 9 || ext, prot |||||| | + | | sk_9mm_bullet || 9 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_9mmAR_bullet || 6 || ext, prot |||||| | + | | sk_9mmAR_bullet || 6 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_agrunt_berserker_dmg_punch || 30 || ext, prot |||||| | + | | sk_agrunt_berserker_dmg_punch || 30 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_agrunt_dmg_punch || 20 || ext, prot |||||| | + | | sk_agrunt_dmg_punch || 20 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_agrunt_health || 150 || ext, prot |||||| | + | | sk_agrunt_health || 150 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_agrunt_melee_engage_distance || 256 || ext, prot |||||| | + | | sk_agrunt_melee_engage_distance || 256 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_apache_health || 500 || ext, prot |||||| | + | | sk_apache_health || 500 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_babygargantua_dmg_fire || 2 || ext, prot |||||| | + | | sk_babygargantua_dmg_fire || 2 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_babygargantua_dmg_slash || 25 || ext, prot |||||| | + | | sk_babygargantua_dmg_slash || 25 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_babygargantua_dmg_stomp || 50 || ext, prot |||||| | + | | sk_babygargantua_dmg_stomp || 50 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_babygargantua_health || 600 || ext, prot |||||| | + | | sk_babygargantua_health || 600 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_barnacle_bite || 8 || ext, prot |||||| | + | | sk_barnacle_bite || 8 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_barnacle_health || 50 || ext, prot |||||| | + | | sk_barnacle_health || 50 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_barney_health || 65 || ext, prot |||||| | + | | sk_barney_health || 65 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_battery || 25 || ext, prot |||||| | + | | sk_battery || 25 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_bigmomma_dmg_blast || 140 || ext, prot |||||| | + | | sk_bigmomma_dmg_blast || 140 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_bigmomma_dmg_slash || 60 || ext, prot |||||| | + | | sk_bigmomma_dmg_slash || 60 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_bigmomma_health_factor || 1 || ext, prot |||||| | + | | sk_bigmomma_health_factor || 1 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_bigmomma_radius_blast || 260 || ext, prot |||||| | + | | sk_bigmomma_radius_blast || 260 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_blkopsosprey || 600 || ext, prot |||||| | + | | sk_blkopsosprey || 600 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_bullsquid_dmg_bite || 25 || ext, prot |||||| | + | | sk_bullsquid_dmg_bite || 25 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_bullsquid_dmg_spit || 15 || ext, prot |||||| | + | | sk_bullsquid_dmg_spit || 15 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_bullsquid_dmg_whip || 45 || ext, prot |||||| | + | | sk_bullsquid_dmg_whip || 45 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_bullsquid_health || 110 || ext, prot |||||| | + | | sk_bullsquid_health || 110 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_controller_dmgball || 4 || ext, prot |||||| | + | | sk_controller_dmgball || 4 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_controller_dmgzap || 20 || ext, prot |||||| | + | | sk_controller_dmgzap || 20 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_controller_health || 90 || ext, prot |||||| | + | | sk_controller_health || 90 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_controller_speedball || 900 || ext, prot |||||| | + | | sk_controller_speedball || 900 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_gargantua_dmg_fire || 4 || ext, prot |||||| | + | | sk_gargantua_dmg_fire || 4 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_gargantua_dmg_slash || 50 || ext, prot |||||| | + | | sk_gargantua_dmg_slash || 50 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_gargantua_dmg_stomp || 100 || ext, prot |||||| | + | | sk_gargantua_dmg_stomp || 100 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_gargantua_health || 1000 || ext, prot |||||| | + | | sk_gargantua_health || 1000 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_gonome_dmg_guts || 15 || ext, prot |||||| | + | | sk_gonome_dmg_guts || 15 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_gonome_dmg_one_bite || 15 || ext, prot |||||| | + | | sk_gonome_dmg_one_bite || 15 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_gonome_dmg_one_slash || 30 || ext, prot |||||| | + | | sk_gonome_dmg_one_slash || 30 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_gonome_health || 200 || ext, prot |||||| | + | | sk_gonome_health || 200 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_grunt_buckshot || 6 || ext, prot |||||| | + | | sk_grunt_buckshot || 6 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_hassassin_health || 50 || ext, prot |||||| | + | | sk_hassassin_health || 50 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_headcrab_dmg_bite || 10 || ext, prot |||||| | + | | sk_headcrab_dmg_bite || 10 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_headcrab_health || 20 || ext, prot |||||| | + | | sk_headcrab_health || 20 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_healthcharger || 80 || ext, prot |||||| | + | | sk_healthcharger || 80 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_healthkit || 25 || ext, prot |||||| | + | | sk_healthkit || 25 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_hgrunt_gspeed || 500 || ext, prot |||||| | + | | sk_hgrunt_gspeed || 500 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_hgrunt_health || 100 || ext, prot |||||| | + | | sk_hgrunt_health || 100 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_hgrunt_kick || 12 || ext, prot |||||| | + | | sk_hgrunt_kick || 12 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_hgrunt_pellets || 7 || ext, prot |||||| | + | | sk_hgrunt_pellets || 7 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_hornet_dmg || 10 || ext, prot |||||| | + | | sk_hornet_dmg || 10 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_hornet_pdmg || 12 || ext, prot |||||| | + | | sk_hornet_pdmg || 12 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_houndeye_dmg_blast || 15 || ext, prot |||||| | + | | sk_houndeye_dmg_blast || 15 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_houndeye_health || 60 || ext, prot |||||| | + | | sk_houndeye_health || 60 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_hwgrunt_health || 200 || ext, prot |||||| | + | | sk_hwgrunt_health || 200 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_hwgrunt_minipellets || 1 || ext, prot |||||| | + | | sk_hwgrunt_minipellets || 1 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_ichthyosaur_health || 350 || ext, prot |||||| | + | | sk_ichthyosaur_health || 350 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_ichthyosaur_shake || 30 || ext, prot |||||| | + | | sk_ichthyosaur_shake || 30 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_islave_dmg_claw || 8 || ext, prot |||||| | + | | sk_islave_dmg_claw || 8 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_islave_dmg_clawrake || 24 || ext, prot |||||| | + | | sk_islave_dmg_clawrake || 24 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_islave_dmg_zap || 11 || ext, prot |||||| | + | | sk_islave_dmg_zap || 11 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_islave_health || 80 || ext, prot |||||| | + | | sk_islave_health || 80 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_kingpin_health || 450 || ext, prot |||||| | + | | sk_kingpin_health || 450 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_kingpin_lightning || 25 || ext, prot |||||| | + | | sk_kingpin_lightning || 25 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_kingpin_melee || 40 || ext, prot |||||| | + | | sk_kingpin_melee || 40 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_kingpin_plasma_blast || 80 || ext, prot |||||| | + | | sk_kingpin_plasma_blast || 80 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_kingpin_tele_blast || 15 || ext, prot |||||| | + | | sk_kingpin_tele_blast || 15 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_kingpin_telefrag || 500 || ext, prot |||||| | + | | sk_kingpin_telefrag || 500 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_leech_dmg_bite || 5 || ext, prot |||||| | + | | sk_leech_dmg_bite || 5 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_leech_health || 3 || ext, prot |||||| | + | | sk_leech_health || 3 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_massassin_sniper || 40 || ext, prot |||||| | + | | sk_massassin_sniper || 40 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_miniturret_health || 80 || ext, prot |||||| | + | | sk_miniturret_health || 80 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_monster_arm || 1 || ext, prot |||||| | + | | sk_monster_arm || 1 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_monster_chest || 1 || ext, prot |||||| | + | | sk_monster_chest || 1 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_monster_head || 3 || ext, prot |||||| | + | | sk_monster_head || 3 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_monster_leg || 1 || ext, prot |||||| | + | | sk_monster_leg || 1 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_monster_stomach || 1 || ext, prot |||||| | + | | sk_monster_stomach || 1 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_nihilanth_health || 900 || ext, prot |||||| | + | | sk_nihilanth_health || 900 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_nihilanth_zap || 30 || ext, prot |||||| | + | | sk_nihilanth_zap || 30 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_osprey || 600 || ext, prot |||||| | + | | sk_osprey || 600 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_otis_bullet || 34 || ext, prot |||||| | + | | sk_otis_bullet || 34 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_otis_health || 65 || ext, prot |||||| | + | | sk_otis_health || 65 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_pitdrone_dmg_bite || 25 || ext, prot |||||| | + | | sk_pitdrone_dmg_bite || 25 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_pitdrone_dmg_spit || 15 || ext, prot |||||| | + | | sk_pitdrone_dmg_spit || 15 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_pitdrone_dmg_whip || 25 || ext, prot |||||| | + | | sk_pitdrone_dmg_whip || 25 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_pitdrone_health || 60 || ext, prot |||||| | + | | sk_pitdrone_health || 60 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_player_arm || 1 || ext, prot |||||| | + | | sk_player_arm || 1 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_player_chest || 1 || ext, prot |||||| | + | | sk_player_chest || 1 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_player_head || 1 || ext, prot |||||| | + | | sk_player_head || 1 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_player_leg || 1 || ext, prot |||||| | + | | sk_player_leg || 1 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_player_stomach || 1 || ext, prot |||||| | + | | sk_player_stomach || 1 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_plr_357_bullet || 66 || ext, prot |||||| | + | | sk_plr_357_bullet || 66 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_plr_762_bullet || 110 || ext, prot |||||| | + | | sk_plr_762_bullet || 110 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_plr_9mm_bullet || 12 || ext, prot |||||| | + | | sk_plr_9mm_bullet || 12 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_plr_9mmAR_bullet || 8 || ext, prot |||||| | + | | sk_plr_9mmAR_bullet || 8 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_plr_9mmAR_grenade || 100 || ext, prot |||||| | + | | sk_plr_9mmAR_grenade || 100 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_plr_buckshot || 9 || ext, prot |||||| | + | | sk_plr_buckshot || 9 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_plr_crowbar || 15 || ext, prot |||||| | + | | sk_plr_crowbar || 15 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_plr_displacer_other || 250 || ext, prot |||||| | + | | sk_plr_displacer_other || 250 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_plr_displacer_radius || 300 || ext, prot |||||| | + | | sk_plr_displacer_radius || 300 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_plr_egon_narrow || 0 || ext, prot |||||| | + | | sk_plr_egon_narrow || 0 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_plr_egon_wide || 12 || ext, prot |||||| | + | | sk_plr_egon_wide || 12 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_plr_gauss || 19 || ext, prot |||||| | + | | sk_plr_gauss || 19 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_plr_grapple || 40 || ext, prot |||||| | + | | sk_plr_grapple || 40 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_plr_hand_grenade || 100 || ext, prot |||||| | + | | sk_plr_hand_grenade || 100 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_plr_HpMedic || 10 || ext, prot |||||| | + | | sk_plr_HpMedic || 10 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_plr_rpg || 150 || ext, prot |||||| | + | | sk_plr_rpg || 150 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_plr_satchel || 160 || ext, prot |||||| | + | | sk_plr_satchel || 160 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_plr_secondarygauss || 190 || ext, prot |||||| | + | | sk_plr_secondarygauss || 190 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_plr_shockrifle || 15 || ext, prot |||||| | + | | sk_plr_shockrifle || 15 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_plr_shockrifle_beam || 2 || ext, prot |||||| | + | | sk_plr_shockrifle_beam || 2 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_plr_spore || 100 || ext, prot |||||| | + | | sk_plr_spore || 100 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_plr_tripmine || 150 || ext, prot |||||| | + | | sk_plr_tripmine || 150 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_plr_uzi || 10 || ext, prot |||||| | + | | sk_plr_uzi || 10 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_plr_wrench || 22 || ext, prot |||||| | + | | sk_plr_wrench || 22 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_plr_xbow_bolt_client || 0 || ext, prot |||||| | + | | sk_plr_xbow_bolt_client || 0 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_plr_xbow_bolt_monster || 60 || ext, prot |||||| | + | | sk_plr_xbow_bolt_monster || 60 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_rgrunt_explode || 100 || ext, prot |||||| | + | | sk_rgrunt_explode || 100 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_scientist_heal || 100 || ext, prot |||||| | + | | sk_scientist_heal || 100 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_scientist_health || 50 || ext, prot |||||| | + | | sk_scientist_health || 50 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_sentry_health || 80 || ext, prot |||||| | + | | sk_sentry_health || 80 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_shockroach_dmg_xpl_splash || 150 || ext, prot |||||| | + | | sk_shockroach_dmg_xpl_splash || 150 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_shockroach_dmg_xpl_touch || 350 || ext, prot |||||| | + | | sk_shockroach_dmg_xpl_touch || 350 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_shocktrooper_health || 200 || ext, prot |||||| | + | | sk_shocktrooper_health || 200 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_shocktrooper_kick || 12 || ext, prot |||||| | + | | sk_shocktrooper_kick || 12 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_shocktrooper_maxcharge || 10 || ext, prot |||||| | + | | sk_shocktrooper_maxcharge || 10 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_snark_dmg_bite || 10 || ext, prot |||||| | + | | sk_snark_dmg_bite || 10 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_snark_dmg_pop || 5 || ext, prot |||||| | + | | sk_snark_dmg_pop || 5 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_snark_health || 2 || ext, prot |||||| | + | | sk_snark_health || 2 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_sqknest_health || 50 || ext, prot |||||| | + | | sk_sqknest_health || 50 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_stukabat || 123 || ext, prot |||||| | + | | sk_stukabat || 123 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_stukabat_dmg_bite || 12 || ext, prot |||||| | + | | sk_stukabat_dmg_bite || 12 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_suitcharger || 100 || ext, prot |||||| | + | | sk_suitcharger || 100 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_tentacle || 750 || ext, prot |||||| | + | | sk_tentacle || 750 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_tor_energybeam || 3 || ext, prot |||||| | + | | sk_tor_energybeam || 3 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_tor_health || 800 || ext, prot |||||| | + | | sk_tor_health || 800 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_tor_punch || 55 || ext, prot |||||| | + | | sk_tor_punch || 55 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_tor_sonicblast || 15 || ext, prot |||||| | + | | sk_tor_sonicblast || 15 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_turret_health || 200 || ext, prot |||||| | + | | sk_turret_health || 200 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_voltigore_dmg_beam || 40 || ext, prot |||||| | + | | sk_voltigore_dmg_beam || 40 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_voltigore_dmg_explode || 200 || ext, prot |||||| | + | | sk_voltigore_dmg_explode || 200 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_voltigore_dmg_punch || 30 || ext, prot |||||| | + | | sk_voltigore_dmg_punch || 30 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_voltigore_health || 350 || ext, prot |||||| | + | | sk_voltigore_health || 350 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_zombie_barney_dmg_both_slash || 40 || ext, prot |||||| | + | | sk_zombie_barney_dmg_both_slash || 40 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_zombie_barney_dmg_one_slash || 25 || ext, prot |||||| | + | | sk_zombie_barney_dmg_one_slash || 25 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_zombie_barney_health || 110 || ext, prot |||||| | + | | sk_zombie_barney_health || 110 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_zombie_dmg_both_slash || 40 || ext, prot |||||| | + | | sk_zombie_dmg_both_slash || 40 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_zombie_dmg_one_slash || 25 || ext, prot |||||| | + | | sk_zombie_dmg_one_slash || 25 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_zombie_health || 100 || ext, prot |||||| | + | | sk_zombie_health || 100 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_zombie_soldier_dmg_both_slash || 55 || ext, prot |||||| | + | | sk_zombie_soldier_dmg_both_slash || 55 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_zombie_soldier_dmg_one_slash || 40 || ext, prot |||||| | + | | sk_zombie_soldier_dmg_one_slash || 40 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | sk_zombie_soldier_health || 150 || ext, prot |||||| | + | | sk_zombie_soldier_health || 150 || ext, prot ||Server||Skill|| |
|- | |- | ||
− | | skill || 1 |||||||| | + | | skill || 1 ||||Server||Skill|| The default skill level your server will use. Maps can override this in their configuration. |
+ | * <code>0</code>: Always let the map choose. | ||
+ | * <code>1</code>: Easy, enemies are easy to kill, players are hard to kill. | ||
+ | * <code>2</code>: Hard, enemies are hard to kill, players are easy to kill. | ||
+ | * <code>3</code>: Realistic, enemies are easy to kill, players are very easy to kill - enables realistic weapon damage. | ||
+ | Mappers are recommended not to use this setting, but still do. | ||
|- | |- | ||
| skillcfgfile || 0 || sv, ext, nolog |||||| | | skillcfgfile || 0 || sv, ext, nolog |||||| | ||
Line 1,137: | Line 1,157: | ||
| sv_allow_dlfile || 1 |||||||| | | sv_allow_dlfile || 1 |||||||| | ||
|- | |- | ||
− | | sv_allowdownload || 1 |||||||| | + | | sv_allowdownload || 1 |||||||| Allow players to download custom content from your server. |
|- | |- | ||
− | | sv_allowupload || 1 || sv |||||| | + | | sv_allowupload || 1 || sv |||||| Allow players to send custom sprays to your server. |
|- | |- | ||
− | | sv_alltalk || 0 || sv, ext |||||| | + | | sv_alltalk || 0 || sv, ext |||||| Voice communication is sent to all teams. Currently obsolete in Sven Co-op. |
|- | |- | ||
| sv_bounce || 1 || sv |||||| | | sv_bounce || 1 || sv |||||| | ||
|- | |- | ||
− | | sv_cheats || 1 || sv |||||| | + | | sv_cheats || 1 || sv |||||| Allow players to use cheat commands. If the server is for Internet use the player slots must be 3 or less for players (non-administrators) to use cheats. |
+ | * <code>0</code>: Nobody can use cheats. | ||
+ | * <code>1</code>: Everyone can use cheats. | ||
+ | * <code>2</code>: Administrators can use cheats, players can't use cheats. | ||
+ | This is primarily intended for a map author to run a controlled test session. LAN servers are not subject to the player slots limit. [http://www.svencoop.com/manual/server-advanced.html#cheats More info] | ||
|- | |- | ||
| sv_clienttrace || 1 || sv |||||| | | sv_clienttrace || 1 || sv |||||| | ||
|- | |- | ||
− | | sv_contact || 0 || sv |||||| | + | | sv_contact || 0 || sv |||||| The email address of the server manager, so players have someone to contact when there is a problem. |
|- | |- | ||
| sv_disable_online_api || 0 || ext, prot, nolog |||||| | | sv_disable_online_api || 0 || ext, prot, nolog |||||| | ||
|- | |- | ||
− | | sv_downloadurl || 0 || prot |||||| | + | | sv_downloadurl || 0 || prot |||||| The HTTP/HTTPS address where your server's custom content can be found, so players can download it very fast. This is essential to get players onto your server while it's running non-standard maps. |
|- | |- | ||
| sv_enableoldqueries || 0 |||||||| | | sv_enableoldqueries || 0 |||||||| | ||
Line 1,159: | Line 1,183: | ||
| sv_failuretime || 0.500 |||||||| | | sv_failuretime || 0.500 |||||||| | ||
|- | |- | ||
− | | sv_filetransfercompression || 1 |||||||| | + | | sv_filetransfercompression || 1 |||||||| Allow custom content to be compressed on the fly for faster delivery. |
|- | |- | ||
| sv_filetransfermaxsize || 10485760 |||||||| | | sv_filetransfermaxsize || 10485760 |||||||| | ||
Line 1,173: | Line 1,197: | ||
| sv_lagcompensation || 5 || ext, prot |||||| | | sv_lagcompensation || 5 || ext, prot |||||| | ||
|- | |- | ||
− | | sv_lan || 0 |||||||| | + | | sv_lan || 0 |||||||| Server is only for a local area network. When enabled players authenticate with their IP address, and can only join if they are within the same subnet as the server. |
|- | |- | ||
− | | sv_lan_rate || 20000 |||||||| | + | | sv_lan_rate || 20000 |||||||| Rate (bytes/second) that the clients are forced to talk to the server at when in LAN mode. 100000 (100 kBtyes/sec) is more than enough for 32 players and sustainable on any modern LAN. |
|- | |- | ||
| sv_log_client_commands || 0 || ext, prot |||||| | | sv_log_client_commands || 0 || ext, prot |||||| | ||
Line 1,203: | Line 1,227: | ||
| sv_logsecret || 0 |||||||| | | sv_logsecret || 0 |||||||| | ||
|- | |- | ||
− | | sv_maxrate || 0 || sv |||||| | + | | sv_maxrate || 0 || sv |||||| The maximum rate (bytes/second) that clients can talk to the server at when in Internet mode. 20,000 (20 kBytes/sec) is enough for 16 players, though intense maps with lots of server-to-client traffic will likely need to be raised up to the maximum of 100,000 (100 kBytes/sec). |
|- | |- | ||
| sv_maxspeed || 270 || sv |||||| | | sv_maxspeed || 270 || sv |||||| | ||
Line 1,209: | Line 1,233: | ||
| sv_maxunlag || 0.500 |||||||| | | sv_maxunlag || 0.500 |||||||| | ||
|- | |- | ||
− | | sv_maxupdaterate || 30 |||||||| | + | | sv_maxupdaterate || 30 |||||||| The maximum number of events/second the server can send to a client. 50 is enough for 16 players. If you're running a server on a home broadband connection, consider lowering this to 15 or 20. |
|- | |- | ||
| sv_maxvelocity || 4096 |||||||| | | sv_maxvelocity || 4096 |||||||| | ||
|- | |- | ||
− | | sv_minrate || 0 || sv |||||| | + | | sv_minrate || 0 || sv |||||| The minimum rate (bytes/second) that clients can talk to the server at when in Internet mode. Please do not change this so dial-up users can still enjoy your server. |
|- | |- | ||
− | | sv_minupdaterate || 10 |||||||| | + | | sv_minupdaterate || 10 |||||||| The maximum number of events/second the server can send to a client. Please do not change this so dial-up users can still enjoy your server. |
|- | |- | ||
| sv_newunit || 0 |||||||| | | sv_newunit || 0 |||||||| | ||
Line 1,223: | Line 1,247: | ||
| sv_outofdatetime || 1800 |||||||| | | sv_outofdatetime || 1800 |||||||| | ||
|- | |- | ||
− | | sv_password || 0 || sv, prot |||||| | + | | sv_password || 0 || sv, prot |||||| Password used for players to join your server. Leave blank if your server is public. |
|- | |- | ||
− | | sv_proxies || 1 || sv |||||| | + | | sv_proxies || 1 || sv |||||| Allow spectator proxies (HLTV) to connect to your server. |
|- | |- | ||
| sv_rcon_banpenalty || 0 |||||||| | | sv_rcon_banpenalty || 0 |||||||| | ||
Line 1,265: | Line 1,289: | ||
| sv_stopspeed || 100 || sv |||||| | | sv_stopspeed || 100 || sv |||||| | ||
|- | |- | ||
− | | sv_timeout || 60 |||||||| | + | | sv_timeout || 60 |||||||| The time (second) a client stops responding before the server considers the client to have completely lost connectivity. |
|- | |- | ||
| sv_unlag || 1 |||||||| | | sv_unlag || 1 |||||||| | ||
Line 1,279: | Line 1,303: | ||
| sv_visiblemaxplayers || -1 |||||||| | | sv_visiblemaxplayers || -1 |||||||| | ||
|- | |- | ||
− | | sv_voiceenable || 1 || a, sv |||||| | + | | sv_voiceenable || 1 || a, sv |||||| Allow players to use voice communication. |
|- | |- | ||
| sv_wateraccelerate || 10 || sv |||||| | | sv_wateraccelerate || 10 || sv |||||| | ||
Line 1,287: | Line 1,311: | ||
| sv_waterfriction || 1 || sv |||||| | | sv_waterfriction || 1 || sv |||||| | ||
|- | |- | ||
− | | sv_zmax || 4096 || sp |||||| | + | | sv_zmax || 4096 || sp |||||| The radius based distance from players of which the sky map will be rendered at, causing anything further than this to not be drawn. (Only mappers should ever worry about this.) |
|- | |- | ||
− | | sys_ticrate || 100 |||||||| | + | | sys_ticrate || 100 |||||||| The maximum number of frames/second your server will process. |
+ | Frame rates too high will (over 200) also have a negative effect on physics and NPC movement, and will cause many brush entities to cause crush damage when nothing is blocking them. | ||
|- | |- | ||
| team || 0 || a, user |||||| | | team || 0 || a, user |||||| | ||
Line 1,378: | Line 1,403: | ||
|- | |- | ||
| zoom_sensitivity_ratio || 1.200 || cl |||||| | | zoom_sensitivity_ratio || 1.200 || cl |||||| | ||
+ | |- style="background-color:#dddddd;" | ||
+ | | ambient_fade || 100 || ||Engine||Sound||Automatic ambient sounds: Rate of volume fading when moving from one environment to another. | ||
+ | <span style="color:#FF0000">'''Removed'''</span> in Sven Co-op 5.18. Quake feature, broken and unused in GoldSrc. | ||
+ | |- style="background-color:#dddddd;" | ||
+ | | ambient_level || 0.300 || ||Engine||Sound||Automatic ambient sounds: Volume of ambient sounds (water and wind). | ||
+ | <span style="color:#FF0000">'''Removed'''</span> in Sven Co-op 5.18. Quake feature, broken and unused in GoldSrc. | ||
+ | |- style="background-color:#dddddd;" | ||
+ | | ati_npatch || 1.0 || a ||Engine||Rendering||Enables ATI TruForm/npatch tessellation for studio models.<br> | ||
+ | <span style="color:#FF0000">'''Removed'''</span> in Sven Co-op 5.17. ATi drivers dropped support for TruForm long time ago. | ||
+ | |- style="background-color:#dddddd;" | ||
+ | | d_spriteskip || 0 || ||Engine||Rendering||? Software renderer only.<br> | ||
+ | <span style="color:#FF0000">'''Removed'''</span> in Sven Co-op 5.17. Software renderer is no longer present in Svengine. | ||
+ | |- style="background-color:#dddddd;" | ||
+ | | gl_affinemodels || 0 || ||Engine||Rendering||Disables perspective-correct texturing for studio/alias models to improve performance. This is only a hint for the OpenGL driver (sets GL_PERSPECTIVE_CORRECTION_HINT to GL_FASTEST).<br> | ||
+ | <span style="color:#FF0000">'''Removed'''</span> in Sven Co-op 5.17. | ||
+ | |- style="background-color:#dddddd;" | ||
+ | | gl_dither || 1 || a ||Engine||Rendering||Enables texture dithering in 16-bit color depth modes to improve visuals.<br> | ||
+ | <span style="color:#FF0000">'''Removed'''</span> in Sven Co-op 5.17. 16-bit color depths are no longer supported. | ||
+ | |- style="background-color:#dddddd;" | ||
+ | | gl_flipmatrix || 0 || a ||Engine||Rendering||Fixes world <-> screen transformations when using the 3DNow! 3Dfx MiniGL driver.<br> | ||
+ | <span style="color:#FF0000">'''Removed'''</span> in Sven Co-op 5.17. 3Dfx hardware is no longer relevant/supported. | ||
+ | |- style="background-color:#dddddd;" | ||
+ | | gl_palette_tex || 1 || ||Engine||Rendering||Enables use of paletted textures to conserve video memory. | ||
+ | <span style="color:#FF0000">'''Removed'''</span> in Sven Co-op 5.17. Drivers dropped support for paletted textures long time ago. | ||
+ | |- style="background-color:#dddddd;" | ||
+ | | gl_ztrick_old || 0 || ||Engine||Rendering||Enables the use of a trick that allows the renderer to avoid clearing the depth buffer every frame by splitting it in half. This provided a slight speed increase on early 3D accelerators, with a trade off for less depth precision. Was '''gl_ztrick''' in pre-Steampipe builds of the GoldSrc engine.<br> | ||
+ | <span style="color:#FF0000">'''Removed'''</span> in Sven Co-op 5.17. | ||
+ | |- style="background-color:#dddddd;" | ||
+ | | graphheight || 64.0 || ||Engine||Netgraph||<span style="color:#FF0000">'''Renamed'''</span> to '''net_graphheight''' in Sven Co-op 5.17 (for consistency with the other net_graph CVARs). | ||
+ | |- style="background-color:#dddddd;" | ||
+ | | r_mirroralpha || 1 || ||Engine||Rendering||Sets transparency of the mirror texture.<br> | ||
+ | <span style="color:#FF0000">'''Removed'''</span> in Sven Co-op 5.17. Leftover from GLQuake, this feature never worked correctly in GoldSrc/Svengine. | ||
+ | |- style="background-color:#dddddd;" | ||
+ | | r_mmx || 0* || ||Engine||Rendering||Enables use of MMX extensions for surface rendering. Software renderer only. '''*''' Default value is determined on start up (1 for CPUs with MMX extensions, 0 otherwise).<br> | ||
+ | <span style="color:#FF0000">'''Removed'''</span> in Sven Co-op 5.17. Software renderer is no longer present in Svengine. | ||
+ | |} | ||
+ | |||
+ | CVAR flags: | ||
+ | |||
+ | {| class="sortable wikitable" | ||
+ | |- | ||
+ | !Flag | ||
+ | !Description | ||
+ | |- | ||
+ | |a||Archive | ||
+ | |- | ||
+ | |user||User Info | ||
+ | |- | ||
+ | |sv||Server | ||
+ | |- | ||
+ | |ext||External DLL | ||
+ | |- | ||
+ | |cl||Client DLL | ||
+ | |- | ||
+ | |prot||Protected | ||
+ | |- | ||
+ | |sp||Singleplayer only | ||
+ | |- | ||
+ | |print||Printable characters only | ||
+ | |- | ||
+ | |nolog||Unlogged | ||
+ | |- | ||
+ | |strip||Strip extra white characters | ||
+ | |- | ||
+ | |cheat||Cheat | ||
+ | |} | ||
+ | |||
+ | [[Category:Console]] |
Latest revision as of 19:50, 11 February 2024
List of all console variables (CVARs).
Name | Default | Flags | Source | Category | Description |
---|---|---|---|---|---|
_snd_mixahead | 0.100 | a | |||
adminsfile | 0 | sv, ext, nolog | |||
allow_spectators | 1 | sv, ext | Allow players to spectate the game. Currently obsolete in Sven Co-op. | ||
as_file_size_quota | 32 | ext, prot | |||
as_log_level | 0 | ext, prot | |||
as_script_log_max | 8 | ext, prot | |||
bannedcfgfile | 0 | ||||
bgmvolume | 1 | a | |||
bitmapfonts | 1 | cl | |||
bottomcolor | 0 | a, user | |||
brightness | 1 | a | |||
c_maxdistance | 200 | cl | |||
c_maxpitch | 90 | cl | |||
c_maxyaw | 135 | cl | |||
c_mindistance | 30 | cl | |||
c_minpitch | 0 | cl | |||
c_minyaw | -135 | cl | |||
cam_command | 0 | cl | |||
cam_contain | 0 | cl | |||
cam_followaim | 0 | cl | |||
cam_idealdist | 64 | cl | |||
cam_idealpitch | 0 | cl | |||
cam_idealyaw | 0 | cl | |||
cam_snapto | 0 | cl | |||
chase_active | 0 | sp, cheat | |||
chase_back | 100 | sp, cheat | |||
chase_right | 0 | sp, cheat | |||
chase_up | 16 | sp, cheat | |||
cl_allowdownload | 1 | a | |||
cl_allowupload | 1 | a | |||
cl_anglespeedkey | 0.670 | cl | |||
cl_backspeed | 400 | a, cl | |||
cl_bob | 0.010 | cl | |||
cl_bobcycle | 0.800 | cl | |||
cl_bobup | 0.500 | cl | |||
cl_clockreset | 0.100 | ||||
cl_cmdbackup | 2 | a | |||
cl_cmdrate | 200 | a | |||
cl_crosshair_color | 0 | a | |||
cl_crosshair_translucent | 0 | a | |||
cl_dlmax | 512 | a, user | |||
cl_download_ingame | 1 | a | |||
cl_filterstuffcmd | 1 | ||||
cl_fixtimerate | 7.500 | ||||
cl_forwardspeed | 400 | a, cl | |||
cl_fpscolor | 0 | a | |||
cl_fpspos | 2 | a | |||
cl_gaitestimation | 1 | ||||
cl_gg | 0 | ||||
cl_gibcount | 10 | cl | |||
cl_hideadmin | 0 | a, user, cl | |||
cl_hidextra | 0 | a, user, cl | |||
cl_himodels | 1 | a | |||
cl_idealpitchscale | 0.800 | a | |||
cl_lc | 1 | a, user | |||
cl_logocolor | 0 | a | |||
cl_logofile | 0 | a | |||
cl_lw | 1 | a, user | |||
cl_mirror_disabled | 0 | a, cl | |||
cl_mirror_fps | 0 | a, cl | |||
cl_mirror_halfframes | 0 | a, cl | |||
cl_mirror_quality | 100 | a, cl | |||
cl_monitor_disabled | 0 | a, cl | |||
cl_monitor_fps | 0 | a, cl | |||
cl_monitor_halfframes | 0 | a, cl | |||
cl_monitor_quality | 100 | a, cl | |||
cl_mousegrab | 1 | a | |||
cl_movespeedkey | 0.300 | cl | |||
cl_needinstanced | 0 | ||||
cl_nosmooth | 0 | ||||
cl_outline_sounds | 0 | a, cl | |||
cl_particles_max | 800 | a, cl | |||
cl_pitchdown | 89 | cl | |||
cl_pitchspeed | 225 | cl | |||
cl_pitchup | 89 | cl | |||
cl_portal_disable_shaders | 0 | a, cl | |||
cl_portal_disabled | 0 | a, cl | |||
cl_portal_fps | 0 | a, cl | |||
cl_portal_halfframes | 0 | a, cl | |||
cl_portal_quality | 100 | a, cl | |||
cl_resend | 6 | ||||
cl_rollangle | 2 | a, cl | |||
cl_rollspeed | 200 | a, cl | |||
cl_scaleenginefont | 1 | a | |||
cl_showerror | 0 | ||||
cl_showevents | 0 | ||||
cl_showfps | 0 | a | |||
cl_showmessages | 0 | ||||
cl_shownet | 0 | ||||
cl_showstats | 0 | a, cl | |||
cl_sidespeed | 400 | cl | |||
cl_slist | 10 | ||||
cl_smoothtime | 0.100 | ||||
cl_solid_players | 1 | ||||
cl_spectrum_debug | 0 | a, cl | |||
cl_texture_lod | -0.600 | a, cl | |||
cl_timeout | 60 | a | |||
cl_updaterate | 60 | a, user | |||
cl_upspeed | 320 | cl | |||
cl_vr | 0 | a, cl | |||
cl_vr_inverted | 0 | a, cl | |||
cl_vsmoothing | 0.050 | a, cl | |||
cl_waterdist | 4 | cl | |||
cl_weaponlistfix | 0 | ||||
cl_yawspeed | 210 | cl | |||
clientport | 27005 | ||||
clockwindow | 0.500 | ||||
con_color | 180 | a | |||
con_fastmode | 1 | ||||
con_mono | 1 | a | |||
con_notifytime | 4 | ||||
con_shifttoggleconsole | 0 | ||||
console | 1 | a | |||
coop | 0 | sv | |||
crosshair | 1 | a | |||
deathmatch | 1 | sv | This is essential for the intended game play of Sven Co-op. Do not change this, and do not use the coop setting. | ||
decalfrequency | 30 | ext, prot | The time (seconds) a player must wait before making their spray again. 0 will remove this delay, but is not recommended.
| ||
default_fov | 70 | a, cl | |||
dev_overview | 0 | ||||
developer | 1 | ||||
direct | 0.900 | ||||
displaysoundlist | 0 | ext | |||
edgefriction | 2 | sv | |||
ex_interp | 0.100 | ||||
fakelag | 0 | ||||
fakeloss | 0 | ||||
fps_max | 100 | a | |||
fps_override | 0 | ||||
fs_lazy_precache | 0 | ||||
fs_perf_warnings | 0 | ||||
fs_precache_timings | 0 | ||||
fs_startup_timings | 0 | ||||
g_ai_drawpath | 0 | ext, prot, nolog | |||
g_pathfinding | 1 | ext, prot, nolog | |||
g_runai | 1 | ext, prot, nolog | |||
gamebuild | 6142 | sv, ext, nolog | |||
gamename | 0 | sv, ext, nolog | |||
gameversion | 5.170 | sv, ext, nolog | |||
gameversionnum | 5.170 | sv, ext, nolog | |||
gamma | 2.500 | a | |||
gl_alphamin | 0.250 | ||||
gl_ansio | 16 | ||||
gl_clear | 1 | ||||
gl_clearcolor | 0 | ||||
gl_cull | 1 | ||||
gl_envmapsize | 256 | ||||
gl_fog | 1 | a | |||
gl_keeptjunctions | 1 | ||||
gl_lightholes | 1 | ||||
gl_max_size | 1024 | ||||
gl_npot | 1 | a | |||
gl_overbright | 0 | a | |||
gl_picmip | 0 | ||||
gl_polyoffset | 4 | a | |||
gl_round_down | 0 | ||||
gl_spriteblend | 1 | ||||
gl_vsync | 1 | a | |||
gl_wateramp | 0 | ||||
gl_wireframe | 0 | sp, cheat | |||
gl_wireframecolor | 255 | a | |||
gl_zmax | 4096 | ||||
hisound | 1 | a | |||
host_framerate | 0 | ||||
host_killtime | 0 | ||||
host_limitlocal | 0 | ||||
host_profile | 0 | ||||
host_speeds | 0 | ||||
HostMap | 0 | ||||
hostname | 0 | The name of your server as players see it. This line comes first to minimize the chance of your server appearing as the default name Sven Co-op . Try to limit yourself to 40 characters on this.
| |||
hostport | 27015 | ||||
hpk_maxsize | 4 | a | The size limit (megabytes) of the file that stores uploaded sprays. The oldest sprays are removed to make way for new sprays. | ||
hud_alpha_default | 160 | a, cl | |||
hud_alpha_max | 255 | a, cl | |||
hud_bordersize | 16 | a, cl | |||
hud_capturemouse | 1 | a, cl | |||
hud_debug | 0 | cl | |||
hud_draw | 1 | cl | |||
hud_drawhistory_time | 5 | a, cl | |||
hud_fastswitch | 0 | a, cl | |||
hud_hidecustom | 0 | cl | |||
hud_saytext | 1 | cl | |||
hud_saytext_lines | 6 | a, cl | |||
hud_saytext_time | 5 | a, cl | |||
hud_selection_fadeout | 0.500 | a, cl | |||
hud_selection_timeout | 1.500 | a, cl | |||
hud_takesshots | 0 | a, cl | |||
hud_weaponautoswitch | 1 | a, user, cl | |||
index_1 | 1 | cl | |||
index_2 | 1 | cl | |||
index_3 | 1 | cl | |||
index_4 | 1 | cl | |||
ip | 0 | ||||
ip_clientport | 0 | ||||
ip_hostport | 0 | ||||
joyadvanced | 0 | cl | |||
joyadvaxisr | 0 | cl | |||
joyadvaxisu | 0 | cl | |||
joyadvaxisv | 0 | cl | |||
joyadvaxisx | 0 | cl | |||
joyadvaxisy | 0 | cl | |||
joyadvaxisz | 0 | cl | |||
joyaxisoffset | 0 | cl | |||
joybindthreshold | 0.150 | cl | |||
joyforwardsensitivity | -1 | cl | |||
joyforwardthreshold | 0.150 | cl | |||
joyname | 0 | cl | |||
joypitchsensitivity | 1 | cl | |||
joypitchthreshold | 0.150 | cl | |||
joysidesensitivity | -1 | cl | |||
joysidethreshold | 0.150 | cl | |||
joystick | 0 | a, cl | |||
joywwhack1 | 0 | cl | |||
joywwhack2 | 0 | cl | |||
joyyawsensitivity | -1 | cl | |||
joyyawthreshold | 0.150 | cl | |||
lambert | 1.500 | ||||
lightgamma | 2.500 | ||||
listipcfgfile | 0 | ||||
loadas8bit | 0 | ||||
logsdir | 0 | ||||
lookspring | 0 | a, cl | |||
lookstrafe | 0 | a, cl | |||
lservercfgfile | 0 | ||||
m_customaccel | 0 | a, cl | |||
m_customaccel_exponent | 1 | a, cl | |||
m_customaccel_max | 0 | a, cl | |||
m_customaccel_scale | 0.040 | a, cl | |||
m_filter | 0 | a, cl | |||
m_forward | 1 | a, cl | |||
m_mousethread_sleep | 10 | a, cl | |||
m_pitch | 0.022 | a, cl | |||
m_rawinput | 0 | a | |||
m_side | 0.800 | a, cl | |||
m_yaw | 0.022 | a, cl | |||
mapchangecfgfile | 0 | ||||
mapcyclefile | 0 | ||||
mapvotecfgfile | 0 | sv, ext, nolog | |||
max_queries_sec | 3 | sv, prot | |||
max_queries_sec_global | 30 | sv, prot | |||
max_queries_window | 60 | sv, prot | |||
model | 0 | a, user | |||
motdfile | 0 | ||||
MP3FadeTime | 2 | a | |||
MP3Volume | 0.800 | a | |||
mp_allowmonsterinfo | 1 | ext, prot, nolog | Allow players to see information about monsters they see. Disabling this will cause confusion over who is allied and who are enemies. | ||
mp_allowmonsters | 1 | ext, prot | |||
mp_ammo_droprules | 1 | ext, prot | |||
mp_ammo_respawndelay | -2 | ext, prot | |||
mp_autocrosshair | 0 | ext, prot | |||
mp_banana | 1 | sv, ext | Allow players to throw banana bombs. | ||
mp_bantime | 1440 | ext, prot | |||
mp_barnacle_paralyze | 1 | ext, prot | |||
mp_chattime | 6 | ext, prot | |||
mp_classic_mode | -1 | ext, prot | Allow/Deny Classic Mode, on maps that support it.
| ||
mp_consistency | 0 | sv | |||
mp_decals | 300 | a | The maximum number of decals the server will render. This should never be higher than the value used for num_edicts, which is typically 4096 .
| ||
mp_defaultteam | 0 | ext | |||
mp_disable_autoclimb | 0 | ext, prot, nolog | Deny players to use the auto-climb feature. | ||
mp_disable_medkit_points | 0 | ext, prot, nolog | |||
mp_disable_pcbalancing | 0 | ext, prot, nolog | Disable skill auto-balancing. | ||
mp_disable_player_rappel | 0 | ext, prot, nolog | Deny players to use the Barnacle grapple on each other. | ||
mp_disablegaussjump | 0 | ext, prot, nolog | Disable vertical knock back caused by the gauss cannon's charge up shot. This can sometimes be used to exploit maps or get places players aren't meant to go. This is a direct copy of mp_allowgaussjump , which for some reason was inverted in Sven Co-op 3.0 and previous versions.
| ||
mp_dropweapons | 1 | ext, prot, nolog | Allow players to drop weapons and ammo. Miniguns and shock rifles can always be dropped. | ||
mp_falldamage | 1 | ext, prot | Use realistic fall damage. If disabled, when players get hurt from falling they will always lose 10 health points. -1 prevents players taking falldamage | ||
mp_flashlight | 1 | ext, prot | Allow players to use their flashlight. | ||
mp_footsteps | 1 | sv | Players generate footstep sounds while running fast enough. | ||
mp_forcerespawn | 0 | ext, prot | Force players to respawn after they die. Disabling this allows players to respawn when they are ready to (recommended). | ||
mp_fraglimit | 0 | ext, prot | Map changes after someone obtains this many frags. Currently obsolete in Sven Co-op. | ||
mp_fragsleft | 0 | ext, prot, nolog | |||
mp_friendlyfire | 0 | ext, prot | |||
mp_grapple_mode | 0 | ext, prot, nolog | Players are pulled to monsters bigger than headcrabs when grappled rather than the monster being pulled to a player. | ||
mp_hevsuit_voice | 0 | ext, prot, nolog | |||
mp_item_respawndelay | -2 | ext, prot | |||
mp_kickbantime | 25 | ext, prot | |||
mp_logecho | 1 | ||||
mp_logfile | 1 | sv | |||
mp_modelselection | 1 | ext, prot | Players are able to change their model. Set to 0 to disallow players to change their model. | ||
mp_monsterpoints | 1 | ext, prot, nolog | |||
mp_multiplespawn | 1 | ext, prot, nolog | Allow players to use more than 1 spawn point. Disabling this would be epic fail on your behalf. | ||
mp_nextmap | 0 | ext, prot, nolog | |||
mp_nextmap_cycle | 0 | sv, ext, nolog | |||
mp_nextmap_cycle_cmds | 0 | ext, prot, nolog | |||
mp_nextmap_cycle_maxp | 0 | ext, prot, nolog | |||
mp_nextmap_cycle_minp | 0 | ext, prot, nolog | |||
mp_nextmap_cycle_rules | 0 | ext, prot, nolog | |||
mp_no_akimbo_uzis | 0 | ext, prot, nolog | Deny players to have akimbo uzis. This may help balance power on some maps or large player capacities. | ||
mp_noblastgibs | 0 | ext, prot, nolog | Deny monsters to be gibed (ripped apart) when killed with explosives. | ||
mp_nomedkit | 0 | ext, prot | |||
mp_notimelimit | 0 | sv, ext | Disable a map's time limit (mp_timelimit ).
| ||
mp_npckill | 1 | ext, prot, nolog | Set the behaviour of killing allied NPCs. This replaces the old killnpc setting.
| ||
mp_observer_cyclic | 0 | ext, prot | |||
mp_observer_mode | 0 | ext, prot | Enables or disables observer mode on death. | ||
mp_pcbalancing_factorlist | 0 | ext, prot, nolog | |||
mp_playerinactive | 30 | ext, prot | |||
mp_playervotedelay | 120 | ext, prot | The time (seconds) a player must wait before starting another poll. | ||
mp_respawndelay | 5 | ext, prot, nolog | The time (seconds) a player must wait before respawning. This is 6 seconds by default to help encourage use of the new reviving feature. | ||
mp_startoffset | 0 | ext, prot | |||
mp_suitpower | 1 | ext, prot | |||
mp_survival_minplayers | 1 | ext, prot | |||
mp_survival_mode | 1 | ext, prot | |||
mp_survival_nextmap | 0 | ext, prot | |||
mp_survival_retries | 3 | ext, prot | |||
mp_survival_startdelay | 30 | ext, prot | |||
mp_survival_starton | 1 | ext, prot | |||
mp_survival_supported | 0 | ext, prot | |||
mp_survival_voteallow | 1 | ext, prot | |||
mp_teamlist | 0 | ext, prot | |||
mp_teamoverride | 1 | ext | |||
mp_teamplay | 0 | ext, prot | |||
mp_telefrag | 1 | ext, prot | Players will kill someone if they are teleported inside them. Disabling this will result in players piling up inside each other unable to move. | ||
mp_timeleft | 5386 | ext, prot, nolog | |||
mp_timeleft_empty | 600 | ext, prot, nolog | |||
mp_timelimit | 90 | ext, prot | Map changes after this amount of time (minutes) if the map hasn't been completed already. Time limit is infinite if set to 0, but mp_timelimit_empty can prevent a map keeping your server empty forever..
| ||
mp_timelimit_empty | 10 | ext, prot | Map changes after this amount of time (minutes) when the server is empty, regardless if the map's own time limit has been reached. Set to 0 to disable this feature. | ||
mp_voteallow | 1 | ext, prot | Allow players to use the built in voting system. Consider disabling this if you run plug-in packs such as AdminMod or AMX mod X. | ||
mp_votebanrequired | 76 | ext, prot | Percentage of players that must say yes for a ban vote to succeed. Set to -1 to disable this type of vote. (We recommend leaving this off so bans are left up to the server administrators.)
| ||
mp_voteclassicmoderequired | 51 | ext, prot | Percentage of players that must say yes for a Classic Mode vote to succeed. Set to -1 to disable this type of vote.
| ||
mp_votekickrequired | 67 | ext, prot | Percentage of players that must say yes for a kick vote to succeed. Set to -1 to disable this type of vote. | ||
mp_votekill_respawndelay | 30 | ext, prot | The time (seconds) a player must wait before respawning after being successfully killed by a vote. | ||
mp_votekillrequired | 51 | ext, prot | Percentage of players that must say yes for a kill (aka slay) vote to succeed. Set to -1 to disable this type of vote.
| ||
mp_votemaprequired | 66 | ext, prot | Percentage of players that must say yes for a map vote to succeed. Set to -1 to disable this type of vote.
| ||
mp_votesurvivalmoderequired | 51 | ext, prot | |||
mp_votetimebetween | 20 | ext, prot | The time (seconds) a player other than the previous poll starter can start a new poll. | ||
mp_votetimecheck | 10 | ext, prot | The time (seconds) players have to cast their vote. Players who don't answer in time will be assumed as inactive and not included in the result. | ||
mp_weapon_droprules | 1 | ext, prot | |||
mp_weapon_respawndelay | -2 | ext, prot | |||
mp_weaponfadedelay | 60 | ext, prot | |||
mp_weaponstay | 1 | ext, prot | Weapons can be picked up multiple times, with the exception of miniguns. Disabling this will result in a couple of players taking all the weapons leaving others with nothing. | ||
name | 0 | a, user, print, strip | |||
net_address | 192168208 | Engine | Networking | ||
net_chokeloop | 0 | Engine | Networking | ||
net_drawslider | 0 | Engine | Networking | ||
net_graph | 0 | a | Engine | Netgraph | Shows network graph (various network-related statistics). Usage: net_graph <value> where <value> is: 0 - hide network graph |
net_graphheight | 64 | a | Engine | Netgraph | Set height of the area under the textual portion of the net_graph. |
net_graphpos | 1 | a | Engine | Netgraph | Set horizontal position of the net_graph. Usage: net_graphpos <value> where <value> is: 0 - bottom left corner |
net_graphwidth | 200 | a | Engine | Netgraph | Set width of the net_graph. |
net_log | 0 | Engine | Networking | ||
net_scale | 5 | a | Engine | Netgraph | Set scale of the payload part of the net_graph (modes 2 and 4 only). |
net_showdrop | 0 | Engine | Networking | ||
net_showpackets | 0 | Engine | Networking | ||
nosound | 0 | ||||
npc_dropweapons | 0 | ext, prot, nolog | |||
password | 0 | user | |||
pausable | 0 | sv | Determines whether the game on your server can be paused by anyone. This is never recommended on public servers. | ||
plugin_list_file | 0 | ext, prot | |||
port | 27015 | ||||
psys_rendermode | 0 | cl | |||
psys_spritename | 0 | cl | |||
r_bmodelinterp | 1 | ||||
r_cachestudio | 1 | ||||
r_cullsequencebox | 1 | ||||
r_decals | 300 | ||||
r_detailtextures | 1 | a | |||
r_detailtexturessupported | 1 | sp | |||
r_drawentities | 1 | ||||
r_drawviewmodel | 1 | ||||
r_dynamic | 1 | ||||
r_fullbright | 0 | ||||
r_glowshellfreq | 2.200 | ||||
r_lightmap | 0 | ||||
r_norefresh | 0 | ||||
r_novis | 0 | ||||
r_shadows | 0 | ||||
r_speeds | 0 | ||||
r_traceglow | 0 | ||||
r_wadtextures | 0 | ||||
r_wateralpha | 1 | ||||
rate | 50000 | user | |||
rcon_address | 0 | ||||
rcon_password | 0 | Password used for accessing the server console remotely. Use a password strength meter to help you build a good password. Only your trusted server administrators should know this as it allows unlimited access to your game server. If you leave this blank, remote console access will not be available (don't worry -- it won't allow everyone to use RCON without a password).
| |||
rcon_port | 0 | ||||
room_delay | 0 | ||||
room_dlylp | 2 | ||||
room_feedback | 0 | ||||
room_left | 0 | ||||
room_lp | 0 | ||||
room_mod | 0 | ||||
room_off | 0 | ||||
room_refl | 0 | ||||
room_rvblp | 1 | ||||
room_size | 0 | ||||
room_type | 0 | ||||
s_force_dsound | 1 | a, cl | |||
s_mute_unfocused | 1 | a, cl | |||
s_show | 0 | ||||
scr_centertime | 2 | ||||
scr_connectmsg | 0 | ||||
scr_connectmsg1 | 0 | ||||
scr_connectmsg2 | 0 | ||||
scr_ofsx | 0 | cl | |||
scr_ofsy | 0 | cl | |||
scr_ofsz | 0 | cl | |||
scr_printspeed | 8 | ||||
sdl_double_click_size | 2 | ||||
sdl_double_click_time | 400 | ||||
sensitivity | 3 | a, cl | |||
servercfgfile | 0 | ||||
showpause | 1 | ||||
showtriggers | 0 | ext, prot, nolog | |||
sk_12mm_bullet | 12 | ext, prot | Server | Skill | |
sk_556_bullet | 15 | ext, prot | Server | Skill | |
sk_9mm_bullet | 9 | ext, prot | Server | Skill | |
sk_9mmAR_bullet | 6 | ext, prot | Server | Skill | |
sk_agrunt_berserker_dmg_punch | 30 | ext, prot | Server | Skill | |
sk_agrunt_dmg_punch | 20 | ext, prot | Server | Skill | |
sk_agrunt_health | 150 | ext, prot | Server | Skill | |
sk_agrunt_melee_engage_distance | 256 | ext, prot | Server | Skill | |
sk_apache_health | 500 | ext, prot | Server | Skill | |
sk_babygargantua_dmg_fire | 2 | ext, prot | Server | Skill | |
sk_babygargantua_dmg_slash | 25 | ext, prot | Server | Skill | |
sk_babygargantua_dmg_stomp | 50 | ext, prot | Server | Skill | |
sk_babygargantua_health | 600 | ext, prot | Server | Skill | |
sk_barnacle_bite | 8 | ext, prot | Server | Skill | |
sk_barnacle_health | 50 | ext, prot | Server | Skill | |
sk_barney_health | 65 | ext, prot | Server | Skill | |
sk_battery | 25 | ext, prot | Server | Skill | |
sk_bigmomma_dmg_blast | 140 | ext, prot | Server | Skill | |
sk_bigmomma_dmg_slash | 60 | ext, prot | Server | Skill | |
sk_bigmomma_health_factor | 1 | ext, prot | Server | Skill | |
sk_bigmomma_radius_blast | 260 | ext, prot | Server | Skill | |
sk_blkopsosprey | 600 | ext, prot | Server | Skill | |
sk_bullsquid_dmg_bite | 25 | ext, prot | Server | Skill | |
sk_bullsquid_dmg_spit | 15 | ext, prot | Server | Skill | |
sk_bullsquid_dmg_whip | 45 | ext, prot | Server | Skill | |
sk_bullsquid_health | 110 | ext, prot | Server | Skill | |
sk_controller_dmgball | 4 | ext, prot | Server | Skill | |
sk_controller_dmgzap | 20 | ext, prot | Server | Skill | |
sk_controller_health | 90 | ext, prot | Server | Skill | |
sk_controller_speedball | 900 | ext, prot | Server | Skill | |
sk_gargantua_dmg_fire | 4 | ext, prot | Server | Skill | |
sk_gargantua_dmg_slash | 50 | ext, prot | Server | Skill | |
sk_gargantua_dmg_stomp | 100 | ext, prot | Server | Skill | |
sk_gargantua_health | 1000 | ext, prot | Server | Skill | |
sk_gonome_dmg_guts | 15 | ext, prot | Server | Skill | |
sk_gonome_dmg_one_bite | 15 | ext, prot | Server | Skill | |
sk_gonome_dmg_one_slash | 30 | ext, prot | Server | Skill | |
sk_gonome_health | 200 | ext, prot | Server | Skill | |
sk_grunt_buckshot | 6 | ext, prot | Server | Skill | |
sk_hassassin_health | 50 | ext, prot | Server | Skill | |
sk_headcrab_dmg_bite | 10 | ext, prot | Server | Skill | |
sk_headcrab_health | 20 | ext, prot | Server | Skill | |
sk_healthcharger | 80 | ext, prot | Server | Skill | |
sk_healthkit | 25 | ext, prot | Server | Skill | |
sk_hgrunt_gspeed | 500 | ext, prot | Server | Skill | |
sk_hgrunt_health | 100 | ext, prot | Server | Skill | |
sk_hgrunt_kick | 12 | ext, prot | Server | Skill | |
sk_hgrunt_pellets | 7 | ext, prot | Server | Skill | |
sk_hornet_dmg | 10 | ext, prot | Server | Skill | |
sk_hornet_pdmg | 12 | ext, prot | Server | Skill | |
sk_houndeye_dmg_blast | 15 | ext, prot | Server | Skill | |
sk_houndeye_health | 60 | ext, prot | Server | Skill | |
sk_hwgrunt_health | 200 | ext, prot | Server | Skill | |
sk_hwgrunt_minipellets | 1 | ext, prot | Server | Skill | |
sk_ichthyosaur_health | 350 | ext, prot | Server | Skill | |
sk_ichthyosaur_shake | 30 | ext, prot | Server | Skill | |
sk_islave_dmg_claw | 8 | ext, prot | Server | Skill | |
sk_islave_dmg_clawrake | 24 | ext, prot | Server | Skill | |
sk_islave_dmg_zap | 11 | ext, prot | Server | Skill | |
sk_islave_health | 80 | ext, prot | Server | Skill | |
sk_kingpin_health | 450 | ext, prot | Server | Skill | |
sk_kingpin_lightning | 25 | ext, prot | Server | Skill | |
sk_kingpin_melee | 40 | ext, prot | Server | Skill | |
sk_kingpin_plasma_blast | 80 | ext, prot | Server | Skill | |
sk_kingpin_tele_blast | 15 | ext, prot | Server | Skill | |
sk_kingpin_telefrag | 500 | ext, prot | Server | Skill | |
sk_leech_dmg_bite | 5 | ext, prot | Server | Skill | |
sk_leech_health | 3 | ext, prot | Server | Skill | |
sk_massassin_sniper | 40 | ext, prot | Server | Skill | |
sk_miniturret_health | 80 | ext, prot | Server | Skill | |
sk_monster_arm | 1 | ext, prot | Server | Skill | |
sk_monster_chest | 1 | ext, prot | Server | Skill | |
sk_monster_head | 3 | ext, prot | Server | Skill | |
sk_monster_leg | 1 | ext, prot | Server | Skill | |
sk_monster_stomach | 1 | ext, prot | Server | Skill | |
sk_nihilanth_health | 900 | ext, prot | Server | Skill | |
sk_nihilanth_zap | 30 | ext, prot | Server | Skill | |
sk_osprey | 600 | ext, prot | Server | Skill | |
sk_otis_bullet | 34 | ext, prot | Server | Skill | |
sk_otis_health | 65 | ext, prot | Server | Skill | |
sk_pitdrone_dmg_bite | 25 | ext, prot | Server | Skill | |
sk_pitdrone_dmg_spit | 15 | ext, prot | Server | Skill | |
sk_pitdrone_dmg_whip | 25 | ext, prot | Server | Skill | |
sk_pitdrone_health | 60 | ext, prot | Server | Skill | |
sk_player_arm | 1 | ext, prot | Server | Skill | |
sk_player_chest | 1 | ext, prot | Server | Skill | |
sk_player_head | 1 | ext, prot | Server | Skill | |
sk_player_leg | 1 | ext, prot | Server | Skill | |
sk_player_stomach | 1 | ext, prot | Server | Skill | |
sk_plr_357_bullet | 66 | ext, prot | Server | Skill | |
sk_plr_762_bullet | 110 | ext, prot | Server | Skill | |
sk_plr_9mm_bullet | 12 | ext, prot | Server | Skill | |
sk_plr_9mmAR_bullet | 8 | ext, prot | Server | Skill | |
sk_plr_9mmAR_grenade | 100 | ext, prot | Server | Skill | |
sk_plr_buckshot | 9 | ext, prot | Server | Skill | |
sk_plr_crowbar | 15 | ext, prot | Server | Skill | |
sk_plr_displacer_other | 250 | ext, prot | Server | Skill | |
sk_plr_displacer_radius | 300 | ext, prot | Server | Skill | |
sk_plr_egon_narrow | 0 | ext, prot | Server | Skill | |
sk_plr_egon_wide | 12 | ext, prot | Server | Skill | |
sk_plr_gauss | 19 | ext, prot | Server | Skill | |
sk_plr_grapple | 40 | ext, prot | Server | Skill | |
sk_plr_hand_grenade | 100 | ext, prot | Server | Skill | |
sk_plr_HpMedic | 10 | ext, prot | Server | Skill | |
sk_plr_rpg | 150 | ext, prot | Server | Skill | |
sk_plr_satchel | 160 | ext, prot | Server | Skill | |
sk_plr_secondarygauss | 190 | ext, prot | Server | Skill | |
sk_plr_shockrifle | 15 | ext, prot | Server | Skill | |
sk_plr_shockrifle_beam | 2 | ext, prot | Server | Skill | |
sk_plr_spore | 100 | ext, prot | Server | Skill | |
sk_plr_tripmine | 150 | ext, prot | Server | Skill | |
sk_plr_uzi | 10 | ext, prot | Server | Skill | |
sk_plr_wrench | 22 | ext, prot | Server | Skill | |
sk_plr_xbow_bolt_client | 0 | ext, prot | Server | Skill | |
sk_plr_xbow_bolt_monster | 60 | ext, prot | Server | Skill | |
sk_rgrunt_explode | 100 | ext, prot | Server | Skill | |
sk_scientist_heal | 100 | ext, prot | Server | Skill | |
sk_scientist_health | 50 | ext, prot | Server | Skill | |
sk_sentry_health | 80 | ext, prot | Server | Skill | |
sk_shockroach_dmg_xpl_splash | 150 | ext, prot | Server | Skill | |
sk_shockroach_dmg_xpl_touch | 350 | ext, prot | Server | Skill | |
sk_shocktrooper_health | 200 | ext, prot | Server | Skill | |
sk_shocktrooper_kick | 12 | ext, prot | Server | Skill | |
sk_shocktrooper_maxcharge | 10 | ext, prot | Server | Skill | |
sk_snark_dmg_bite | 10 | ext, prot | Server | Skill | |
sk_snark_dmg_pop | 5 | ext, prot | Server | Skill | |
sk_snark_health | 2 | ext, prot | Server | Skill | |
sk_sqknest_health | 50 | ext, prot | Server | Skill | |
sk_stukabat | 123 | ext, prot | Server | Skill | |
sk_stukabat_dmg_bite | 12 | ext, prot | Server | Skill | |
sk_suitcharger | 100 | ext, prot | Server | Skill | |
sk_tentacle | 750 | ext, prot | Server | Skill | |
sk_tor_energybeam | 3 | ext, prot | Server | Skill | |
sk_tor_health | 800 | ext, prot | Server | Skill | |
sk_tor_punch | 55 | ext, prot | Server | Skill | |
sk_tor_sonicblast | 15 | ext, prot | Server | Skill | |
sk_turret_health | 200 | ext, prot | Server | Skill | |
sk_voltigore_dmg_beam | 40 | ext, prot | Server | Skill | |
sk_voltigore_dmg_explode | 200 | ext, prot | Server | Skill | |
sk_voltigore_dmg_punch | 30 | ext, prot | Server | Skill | |
sk_voltigore_health | 350 | ext, prot | Server | Skill | |
sk_zombie_barney_dmg_both_slash | 40 | ext, prot | Server | Skill | |
sk_zombie_barney_dmg_one_slash | 25 | ext, prot | Server | Skill | |
sk_zombie_barney_health | 110 | ext, prot | Server | Skill | |
sk_zombie_dmg_both_slash | 40 | ext, prot | Server | Skill | |
sk_zombie_dmg_one_slash | 25 | ext, prot | Server | Skill | |
sk_zombie_health | 100 | ext, prot | Server | Skill | |
sk_zombie_soldier_dmg_both_slash | 55 | ext, prot | Server | Skill | |
sk_zombie_soldier_dmg_one_slash | 40 | ext, prot | Server | Skill | |
sk_zombie_soldier_health | 150 | ext, prot | Server | Skill | |
skill | 1 | Server | Skill | The default skill level your server will use. Maps can override this in their configuration.
Mappers are recommended not to use this setting, but still do. | |
skillcfgfile | 0 | sv, ext, nolog | |||
skin | 0 | a, user | |||
snd_noextraupdate | 1 | ||||
snd_show | 0 | sp | |||
speak_enabled | 1 | ||||
suitvolume | 0.250 | a | |||
sv_accelerate | 10 | sv | |||
sv_admin_icon | 0 | sv, ext, nolog | |||
sv_ai_enemy_detection_mode | 0 | ext, prot, nolog | |||
sv_aim | 0 | a, sv | |||
sv_airaccelerate | 10 | sv | |||
sv_allow_dlfile | 1 | ||||
sv_allowdownload | 1 | Allow players to download custom content from your server. | |||
sv_allowupload | 1 | sv | Allow players to send custom sprays to your server. | ||
sv_alltalk | 0 | sv, ext | Voice communication is sent to all teams. Currently obsolete in Sven Co-op. | ||
sv_bounce | 1 | sv | |||
sv_cheats | 1 | sv | Allow players to use cheat commands. If the server is for Internet use the player slots must be 3 or less for players (non-administrators) to use cheats.
This is primarily intended for a map author to run a controlled test session. LAN servers are not subject to the player slots limit. More info | ||
sv_clienttrace | 1 | sv | |||
sv_contact | 0 | sv | The email address of the server manager, so players have someone to contact when there is a problem. | ||
sv_disable_online_api | 0 | ext, prot, nolog | |||
sv_downloadurl | 0 | prot | The HTTP/HTTPS address where your server's custom content can be found, so players can download it very fast. This is essential to get players onto your server while it's running non-standard maps. | ||
sv_enableoldqueries | 0 | ||||
sv_failuretime | 0.500 | ||||
sv_filetransfercompression | 1 | Allow custom content to be compressed on the fly for faster delivery. | |||
sv_filetransfermaxsize | 10485760 | ||||
sv_filterban | 1 | ||||
sv_friction | 4 | sv | |||
sv_gravity | 800 | sv | |||
sv_instancedbaseline | 1 | ||||
sv_lagcompensation | 5 | ext, prot | |||
sv_lan | 0 | Server is only for a local area network. When enabled players authenticate with their IP address, and can only join if they are within the same subnet as the server. | |||
sv_lan_rate | 20000 | Rate (bytes/second) that the clients are forced to talk to the server at when in LAN mode. 100000 (100 kBtyes/sec) is more than enough for 32 players and sustainable on any modern LAN. | |||
sv_log_client_commands | 0 | ext, prot | |||
sv_log_daily | 1 | ||||
sv_log_monster_damage | 1 | ext, prot | |||
sv_log_monster_deaths | 0 | ext, prot | |||
sv_log_monster_monster_kills | 0 | ext, prot | |||
sv_log_onefile | 0 | ||||
sv_log_player_deaths | 1 | ext, prot | |||
sv_log_player_frequency | 30 | ext, prot | |||
sv_log_singleplayer | 0 | ||||
sv_logbans | 0 | ||||
sv_logblocks | 0 | sv | |||
sv_logrelay | 0 | ||||
sv_logsecret | 0 | ||||
sv_maxrate | 0 | sv | The maximum rate (bytes/second) that clients can talk to the server at when in Internet mode. 20,000 (20 kBytes/sec) is enough for 16 players, though intense maps with lots of server-to-client traffic will likely need to be raised up to the maximum of 100,000 (100 kBytes/sec). | ||
sv_maxspeed | 270 | sv | |||
sv_maxunlag | 0.500 | ||||
sv_maxupdaterate | 30 | The maximum number of events/second the server can send to a client. 50 is enough for 16 players. If you're running a server on a home broadband connection, consider lowering this to 15 or 20. | |||
sv_maxvelocity | 4096 | ||||
sv_minrate | 0 | sv | The minimum rate (bytes/second) that clients can talk to the server at when in Internet mode. Please do not change this so dial-up users can still enjoy your server. | ||
sv_minupdaterate | 10 | The maximum number of events/second the server can send to a client. Please do not change this so dial-up users can still enjoy your server. | |||
sv_newunit | 0 | ||||
sv_notransition | 0 | ext, prot | |||
sv_outofdatetime | 1800 | ||||
sv_password | 0 | sv, prot | Password used for players to join your server. Leave blank if your server is public. | ||
sv_proxies | 1 | sv | Allow spectator proxies (HLTV) to connect to your server. | ||
sv_rcon_banpenalty | 0 | ||||
sv_rcon_maxfailures | 10 | ||||
sv_rcon_minfailures | 5 | ||||
sv_rcon_minfailuretime | 30 | ||||
sv_report_unknown_entities | 0 | ext, prot, nolog | |||
sv_rollangle | 2 | ||||
sv_rollspeed | 200 | ||||
sv_send_logos | 1 | ||||
sv_send_resources | 1 | ||||
sv_skycolor_b | 132 | ||||
sv_skycolor_g | 132 | ||||
sv_skycolor_r | 369 | ||||
sv_skyname | 0 | ||||
sv_skyvec_x | 1 | ||||
sv_skyvec_y | 0 | ||||
sv_skyvec_z | 0 | ||||
sv_stats | 1 | ||||
sv_stepsize | 18 | sv | |||
sv_stopspeed | 100 | sv | |||
sv_timeout | 60 | The time (second) a client stops responding before the server considers the client to have completely lost connectivity. | |||
sv_unlag | 1 | ||||
sv_unlagpush | 0 | ||||
sv_unlagsamples | 1 | ||||
sv_uploadmax | 0.500 | sv | |||
sv_version | 501048.781 | ||||
sv_visiblemaxplayers | -1 | ||||
sv_voiceenable | 1 | a, sv | Allow players to use voice communication. | ||
sv_wateraccelerate | 10 | sv | |||
sv_wateramp | 0 | ||||
sv_waterfriction | 1 | sv | |||
sv_zmax | 4096 | sp | The radius based distance from players of which the sky map will be rendered at, causing anything further than this to not be drawn. (Only mappers should ever worry about this.) | ||
sys_ticrate | 100 | The maximum number of frames/second your server will process.
Frame rates too high will (over 200) also have a negative effect on physics and NPC movement, and will cause many brush entities to cause crush damage when nothing is blocking them. | |||
team | 0 | a, user | |||
texgamma | 2 | ||||
topcolor | 0 | a, user | |||
traceralpha | 0.500 | ||||
tracerblue | 0.400 | ||||
tracergreen | 0.800 | ||||
tracerlength | 0.800 | ||||
traceroffset | 30 | ||||
tracerred | 0.800 | ||||
tracerspeed | 6000 | ||||
v_centermove | 0.150 | cl | |||
v_centerspeed | 500 | cl | |||
v_dark | 0 | ||||
violence_ablood | 1 | ||||
violence_agibs | 1 | ||||
violence_hblood | 1 | ||||
violence_hgibs | 1 | ||||
voice_avggain | 0.500 | ||||
voice_clientdebug | 0 | cl | |||
voice_enable | 1 | a | |||
voice_fadeouttime | 0.100 | ||||
voice_forcemicrecord | 1 | a | |||
voice_inputfromfile | 0 | ||||
voice_loopback | 0 | ||||
voice_maxgain | 5 | ||||
voice_modenable | 1 | a, cl | |||
voice_overdrive | 2 | ||||
voice_overdrivefadetime | 0.400 | ||||
voice_profile | 0 | ||||
voice_recordtofile | 0 | ||||
voice_scale | 1 | a | |||
voice_serverdebug | 0 | ext | |||
voice_showchannels | 0 | ||||
voice_showincoming | 0 | ||||
volume | 0.700 | a | |||
waterroom_type | 14 | ||||
weaponmode_9mmhandgun | 0 | ext, prot | |||
weaponmode_crossbow | 0 | ext, prot | |||
weaponmode_displacer | 0 | ext, prot | |||
weaponmode_eagle | 0 | ext, prot | |||
weaponmode_mp5 | 0 | ext, prot | |||
weaponmode_rpg | 0 | ext, prot | |||
weaponmode_shotgun | 0 | ext, prot | |||
zoom_sensitivity_ratio | 1.200 | cl | |||
ambient_fade | 100 | Engine | Sound | Automatic ambient sounds: Rate of volume fading when moving from one environment to another.
Removed in Sven Co-op 5.18. Quake feature, broken and unused in GoldSrc. | |
ambient_level | 0.300 | Engine | Sound | Automatic ambient sounds: Volume of ambient sounds (water and wind).
Removed in Sven Co-op 5.18. Quake feature, broken and unused in GoldSrc. | |
ati_npatch | 1.0 | a | Engine | Rendering | Enables ATI TruForm/npatch tessellation for studio models. Removed in Sven Co-op 5.17. ATi drivers dropped support for TruForm long time ago. |
d_spriteskip | 0 | Engine | Rendering | ? Software renderer only. Removed in Sven Co-op 5.17. Software renderer is no longer present in Svengine. | |
gl_affinemodels | 0 | Engine | Rendering | Disables perspective-correct texturing for studio/alias models to improve performance. This is only a hint for the OpenGL driver (sets GL_PERSPECTIVE_CORRECTION_HINT to GL_FASTEST). Removed in Sven Co-op 5.17. | |
gl_dither | 1 | a | Engine | Rendering | Enables texture dithering in 16-bit color depth modes to improve visuals. Removed in Sven Co-op 5.17. 16-bit color depths are no longer supported. |
gl_flipmatrix | 0 | a | Engine | Rendering | Fixes world <-> screen transformations when using the 3DNow! 3Dfx MiniGL driver. Removed in Sven Co-op 5.17. 3Dfx hardware is no longer relevant/supported. |
gl_palette_tex | 1 | Engine | Rendering | Enables use of paletted textures to conserve video memory.
Removed in Sven Co-op 5.17. Drivers dropped support for paletted textures long time ago. | |
gl_ztrick_old | 0 | Engine | Rendering | Enables the use of a trick that allows the renderer to avoid clearing the depth buffer every frame by splitting it in half. This provided a slight speed increase on early 3D accelerators, with a trade off for less depth precision. Was gl_ztrick in pre-Steampipe builds of the GoldSrc engine. Removed in Sven Co-op 5.17. | |
graphheight | 64.0 | Engine | Netgraph | Renamed to net_graphheight in Sven Co-op 5.17 (for consistency with the other net_graph CVARs). | |
r_mirroralpha | 1 | Engine | Rendering | Sets transparency of the mirror texture. Removed in Sven Co-op 5.17. Leftover from GLQuake, this feature never worked correctly in GoldSrc/Svengine. | |
r_mmx | 0* | Engine | Rendering | Enables use of MMX extensions for surface rendering. Software renderer only. * Default value is determined on start up (1 for CPUs with MMX extensions, 0 otherwise). Removed in Sven Co-op 5.17. Software renderer is no longer present in Svengine. |
CVAR flags:
Flag | Description |
---|---|
a | Archive |
user | User Info |
sv | Server |
ext | External DLL |
cl | Client DLL |
prot | Protected |
sp | Singleplayer only |
Printable characters only | |
nolog | Unlogged |
strip | Strip extra white characters |
cheat | Cheat |