Difference between revisions of "Trigger save"
Outerbeast (talk | contribs) (Created page with "{{Entity_Infobox | title= }} trigger_save allows to save an entity's keyvalue to external map-data stored in mapname.save in the "maps"-folder, which is stored on the server...") |
Outerbeast (talk | contribs) m (Added links) |
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− | trigger_save allows to save an entity's keyvalue to external map-data stored in mapname.save in the "maps"-folder, which is stored on the server running the map. Its counterpart is [[trigger_load]]. Supports custom keyvalues. | + | trigger_save allows to save an entity's keyvalue to external map-data stored in mapname.save in the "maps"-folder, which is stored on the server running the map. Its counterpart is [[trigger_load]]. Supports [[Mapping/Custom Keyvalues|custom keyvalues]]. |
== Keyvalues == | == Keyvalues == | ||
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== Issues == | == Issues == | ||
Trying to write strings containing line breaks (this does e.g. apply to game_text message-keyvalues containing the "\n"-character sequence) or colons will corrupt the save-file. This is because of how the feature was implemented and is simply not supported. | Trying to write strings containing line breaks (this does e.g. apply to game_text message-keyvalues containing the "\n"-character sequence) or colons will corrupt the save-file. This is because of how the feature was implemented and is simply not supported. | ||
+ | {{entity_title}} | ||
+ | |||
+ | [[Category:Entities]] | ||
+ | [[Category:Point entities]] |
Latest revision as of 21:40, 19 March 2023
trigger_save | |
---|---|
Type |
point |
Status |
supported |
trigger_save allows to save an entity's keyvalue to external map-data stored in mapname.save in the "maps"-folder, which is stored on the server running the map. Its counterpart is trigger_load. Supports custom keyvalues.
1 Keyvalues
Label to store in : netname
A label under which data is to be stored.
Source Entity : target
Entity to read value from.
Source Keyvalue : message
Name of the keyvalue of the source entity to read value from.
Trigger after saving : m_iszTrigger
This is triggered after the save-operation, even if nothing was loaded.
2 Notes
If the entity to read from is not found, the save-file won't be touched.
3 Issues
Trying to write strings containing line breaks (this does e.g. apply to game_text message-keyvalues containing the "\n"-character sequence) or colons will corrupt the save-file. This is because of how the feature was implemented and is simply not supported.