Difference between revisions of "Func ladder"
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Invisible brush-entity which allows players to climb on its surface on touch. Player won't stop using the ladder unless jumping off or moving away from the ladder's surface sideways. Ladders on ceilings works as well. Sloped ladders produce dissatisfactory results and should not be used. Touching a ladder while falling will nullify the player's velocity and safe him from falling damage. Usually used in combination with a [[func_illusionary]] with ladder-textures for the visual counterpart. | Invisible brush-entity which allows players to climb on its surface on touch. Player won't stop using the ladder unless jumping off or moving away from the ladder's surface sideways. Ladders on ceilings works as well. Sloped ladders produce dissatisfactory results and should not be used. Touching a ladder while falling will nullify the player's velocity and safe him from falling damage. Usually used in combination with a [[func_illusionary]] with ladder-textures for the visual counterpart. | ||
+ | |||
+ | == Flags == | ||
+ | |||
+ | {{Entity_flag|1|Start Off|If selected, the func_ladder is disabled at map start, which means it needs to be triggered in order to be enabled.}} | ||
{{entity_title}} | {{entity_title}} |
Latest revision as of 15:01, 6 January 2023
func_ladder | |
---|---|
Type |
brush |
Status |
supported |
Invisible brush-entity which allows players to climb on its surface on touch. Player won't stop using the ladder unless jumping off or moving away from the ladder's surface sideways. Ladders on ceilings works as well. Sloped ladders produce dissatisfactory results and should not be used. Touching a ladder while falling will nullify the player's velocity and safe him from falling damage. Usually used in combination with a func_illusionary with ladder-textures for the visual counterpart.
Flags
1 : Start Off
If selected, the func_ladder is disabled at map start, which means it needs to be triggered in order to be enabled.