Difference between revisions of "Func wall toggle"
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(Import of converted entguide pages from Sven Manor.) |
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− | This is | + | This is a [[func_wall]] which can be toggled between visible and invisible. In the invisible state, it will also be non-solid. Be careful not to unintentionally trap players when making a func_wall_toggle visible. While invisible, it does not affect the game's graphics performance. |
== Flags == | == Flags == |
Latest revision as of 17:35, 5 April 2023
func_wall_toggle | |
---|---|
Type |
brush |
Status |
supported |
This is a func_wall which can be toggled between visible and invisible. In the invisible state, it will also be non-solid. Be careful not to unintentionally trap players when making a func_wall_toggle visible. While invisible, it does not affect the game's graphics performance.
Flags
1 : Starts Invisible
Func_wall is turned off (invisible) at map start. By default it's visible at start.
2 : Use Angles
If set, the func_wall will use its angles.