TE DLIGHT: Difference between revisions
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[[File:TE DLIGHT.gif|frame|TE_DLIGHT]] | [[File:TE DLIGHT.gif|frame|TE_DLIGHT]] | ||
A spherical dynamic light that fades over time | A spherical dynamic light that fades over time. | ||
<pre> | <pre> | ||
void te_dlight(Vector pos, uint8 radius=32, | void te_dlight(Vector pos, uint8 radius=32, Color c=PURPLE, | ||
uint8 life=255, uint8 decayRate=50, | uint8 life=255, uint8 decayRate=50, | ||
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null) | NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null) | ||
Latest revision as of 19:05, 7 July 2025

A spherical dynamic light that fades over time.
void te_dlight(Vector pos, uint8 radius=32, Color c=PURPLE,
uint8 life=255, uint8 decayRate=50,
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
m.WriteByte(TE_DLIGHT);
m.WriteCoord(pos.x);
m.WriteCoord(pos.y);
m.WriteCoord(pos.z);
m.WriteByte(radius);
m.WriteByte(c.r);
m.WriteByte(c.g);
m.WriteByte(c.b);
m.WriteByte(life);
m.WriteByte(decayRate);
m.End();
}
Vector posCenter point for the effectfloat radiusRadius of the light sphereRGBA cLight coloruint8 lifeTime to display the light (seconds * 0.1)uint8 decayRateLight fade speed