Difference between revisions of "SayParameters"
Jump to navigation
Jump to search
Outerbeast (talk | contribs) (Created page with "The SayParameters class contains a player's text data when they say something in game chat. It can be used to interpret the text as though it were a command, and its visibilit...") |
Outerbeast (talk | contribs) m |
||
Line 9: | Line 9: | ||
! Description | ! Description | ||
|- | |- | ||
− | | CBasePlayer@ GetPlayer() const | + | | <code>CBasePlayer@ GetPlayer() const |
| Gets the player that is saying something. | | Gets the player that is saying something. | ||
|- | |- | ||
− | | ClientSayType GetSayType() const | + | | <code>ClientSayType GetSayType() const |
| Gets the say type of this text. | | Gets the say type of this text. | ||
|- | |- | ||
− | | const string& GetCommand() const | + | | <code>const string& GetCommand() const |
| Gets the entire command string. | | Gets the entire command string. | ||
|- | |- | ||
− | | const CCommand@ GetArguments() const | + | | <code>const CCommand@ GetArguments() const |
| Gets the arguments in this command. | | Gets the arguments in this command. | ||
|} | |} | ||
[[Category:Scripting]] | [[Category:Scripting]] |
Latest revision as of 16:05, 21 October 2025
The SayParameters class contains a player's text data when they say something in game chat. It can be used to interpret the text as though it were a command, and its visibility can be controlled. This is used for ClientSay hook.
It has a single property bool ShouldHide
: Controls whether this text will be hidden or not. This is implemented as a property accessor and mutator. Default false.
Function | Description |
---|---|
CBasePlayer@ GetPlayer() const
|
Gets the player that is saying something. |
ClientSayType GetSayType() const
|
Gets the say type of this text. |
const string& GetCommand() const
|
Gets the entire command string. |
const CCommand@ GetArguments() const
|
Gets the arguments in this command. |