Difference between revisions of "TE BEAMRING"
Jump to navigation
Jump to search
Outerbeast (talk | contribs) (Created page with "A circular beam drawn between two moving entities. Unlike the other circular beam effects, this one can be rotated to different orientations. File:TE BEAMRING.gif|frame|TE_B...") |
Outerbeast (talk | contribs) m |
||
| Line 1: | Line 1: | ||
A circular beam drawn between two moving entities. Unlike the other circular beam effects, this one can be rotated to different orientations. | A circular beam drawn between two moving entities. Unlike the other circular beam effects, this one can be rotated to different orientations. | ||
[[File:TE BEAMRING.gif|frame|TE_BEAMRING]] | [[File:TE BEAMRING.gif|frame|TE_BEAMRING]] | ||
| − | < | + | <pre> |
void te_beamring(CBaseEntity@ start, CBaseEntity@ end, | void te_beamring(CBaseEntity@ start, CBaseEntity@ end, | ||
string sprite="sprites/laserbeam.spr", uint8 startFrame=0, | string sprite="sprites/laserbeam.spr", uint8 startFrame=0, | ||
Latest revision as of 12:33, 16 April 2025
A circular beam drawn between two moving entities. Unlike the other circular beam effects, this one can be rotated to different orientations.
void te_beamring(CBaseEntity@ start, CBaseEntity@ end,
string sprite="sprites/laserbeam.spr", uint8 startFrame=0,
uint8 frameRate=16, uint8 life=8, uint8 width=8, uint8 noise=0,
Color c=PURPLE, uint8 scrollSpeed=0,
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
m.WriteByte(TE_BEAMRING);
m.WriteShort(start.entindex());
m.WriteShort(end.entindex());
m.WriteShort(g_EngineFuncs.ModelIndex(sprite));
m.WriteByte(startFrame);
m.WriteByte(frameRate);
m.WriteByte(life);
m.WriteByte(width);
m.WriteByte(noise);
m.WriteByte(c.r);
m.WriteByte(c.g);
m.WriteByte(c.b);
m.WriteByte(c.a);
m.WriteByte(scrollSpeed);
m.End();
}
| Type | Name | Description |
|---|---|---|
| CBaseEntity@ | start | Entity target for the beam to follow (start) |
| CBaseEntity@ | end | Entity target for the beam to follow (end) |
| string | sprite | Sprite used to draw the beam |
| uint8 | startFrame | Starting frame for the beam sprite |
| uint8 | frameRate | Frame rate of the beam sprite (FPS * 0.1) |
| uint8 | life | Time to display the beam (seconds * 0.1) |
| uint8 | width | Width of the beam / height of the torus |
| uint8 | noise | Noise amplitude of the beam (units * 0.1) |
| Color | c | Color of the beam sprite |
| uint8 | scrollSpeed | Scroll speed of the beam sprite |
