Difference between revisions of "Trigger change class"
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− | Allows you to change the classification of an entity, e.g. a monster or a func_breakable. The classification of an entity is used by monsters to determine whether it shall be considered as an enemy, an ally, as neutral or as something to fear. Most classifications will consider themselves as allies. | + | Allows you to change the classification of an entity, e.g. a monster or a [[func_breakable]]. The classification of an entity is used by monsters to determine whether it shall be considered as an enemy, an ally, as neutral or as something to fear. Most classifications will consider themselves as allies. |
== Keyvalues == | == Keyvalues == |
Revision as of 21:08, 13 March 2023
trigger_change_class | |
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Type |
point |
Status |
supported |
Allows you to change the classification of an entity, e.g. a monster or a func_breakable. The classification of an entity is used by monsters to determine whether it shall be considered as an enemy, an ally, as neutral or as something to fear. Most classifications will consider themselves as allies.
Keyvalues
Classification : classify
The new classification for the targeted entity. See the monster class relation table for reference.