Difference between revisions of "Trigger change class"

From Sven Co-op
Jump to navigation Jump to search
m (links)
m (links)
Line 3: Line 3:
 
}}
 
}}
  
Allows you to change the classification of an entity, e.g. a monster or a func_breakable. The classification of an entity is used by monsters to determine whether it shall be considered as an enemy, an ally, as neutral or as something to fear. Most classifications will consider themselves as allies.
+
Allows you to change the classification of an entity, e.g. a monster or a [[func_breakable]]. The classification of an entity is used by monsters to determine whether it shall be considered as an enemy, an ally, as neutral or as something to fear. Most classifications will consider themselves as allies.
  
 
== Keyvalues ==
 
== Keyvalues ==

Revision as of 21:08, 13 March 2023

func_breakable

trigger_change_class
Type

point

Status

supported

 


Allows you to change the classification of an entity, e.g. a monster or a func_breakable. The classification of an entity is used by monsters to determine whether it shall be considered as an enemy, an ally, as neutral or as something to fear. Most classifications will consider themselves as allies.

Keyvalues

Classification : classify

The new classification for the targeted entity. See the monster class relation table for reference.