Difference between revisions of "Trigger changemodel"
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(Import of converted entguide pages from Sven Manor.) |
(No difference)
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Revision as of 23:29, 27 January 2019
| trigger_changemodel | |
|---|---|
| Type |
point |
| Status |
supported |
Trigger_changemodel allows you to change the model and/or skin of anything at runtime. Just setting an entities model-keyvalue won't work. Its intended use is to change skins/models of monsters, players or props. Models are precached automatically.
Keyvalues
Target : target
Entity which's model is to be changed.
New Model Name : model
Path to the new model. Is precached automatically. Path starts in "svencoop"-directory.
Skin : skin
Skin to use on target model.