Item generic: Difference between revisions

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Outerbeast (talk | contribs)
Created page with "Widely used as a reliable way to display prop models in the map. This item ignores all player touch (even if flag selected) and can be only triggered by use when appropriate flag is selected. For custom items that recognizes collision use item_security with custom model. For item that can be also stored in inventory and add additional effects to carrier use item_inventory."
 
Outerbeast (talk | contribs)
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Widely used as a reliable way to display prop models in the map. This item ignores all player touch (even if flag selected) and can be only triggered by use when appropriate flag is selected. For custom items that recognizes collision use item_security with custom model. For item that can be also stored in inventory and add additional effects to carrier use item_inventory.
Widely used as a reliable way to display prop models in the map. This item ignores all player touch (even if flag selected) and can be only triggered by use when appropriate flag is selected. For custom items that recognizes collision use item_security with custom model. For item that can be also stored in inventory and add additional effects to carrier use item_inventory.
== Keyvalues ==
{{Entity_keyvalue|Model|model|Specify a valid model-file to display here. Path starts from within the modification's folder.}}
{{entity_title}}
[[Category:Entities]]
[[Category:Point entities]]

Latest revision as of 01:18, 25 May 2026

Widely used as a reliable way to display prop models in the map. This item ignores all player touch (even if flag selected) and can be only triggered by use when appropriate flag is selected. For custom items that recognizes collision use item_security with custom model. For item that can be also stored in inventory and add additional effects to carrier use item_inventory.

Keyvalues

Model : model

Specify a valid model-file to display here. Path starts from within the modification's folder.