Difference between revisions of "Vector"
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− | Vectors are essentially float arrays of size 3 which are used to represent various | + | Vectors are essentially float arrays of size 3 which are used to represent various quanties like spatial co-ordinates, angles, velocities and colours, and so will come up very often. |
+ | |||
+ | A Vector can be instanced like so: | ||
+ | <pre>Vector vec(1, 2, 3);</pre> | ||
+ | Each vector component can be accessed via the fields x, y and z, which are of type <code>float</code> | ||
+ | <pre> | ||
+ | vec.x // 1.0 | ||
+ | vec.y // 2.0 | ||
+ | vec.z // 3.0 | ||
+ | </pre> | ||
+ | |||
+ | These components are also accessible via the index operator: | ||
+ | <pre> | ||
+ | vec[0] // vec.x | ||
+ | vec[1] // vec.y | ||
+ | vec[2] // vec.z | ||
+ | </pre> | ||
Operations such as dot product and cross product can be performed on vectors using these global functions: | Operations such as dot product and cross product can be performed on vectors using these global functions: | ||
Line 17: | Line 33: | ||
| style="vertical-align:middle;" | Returns the cross product of the given vectors | | style="vertical-align:middle;" | Returns the cross product of the given vectors | ||
|} | |} | ||
− | + | == Methods == | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Line 87: | Line 103: | ||
|} | |} | ||
+ | == Constants == | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Constant | ||
+ | ! Value | ||
+ | |- | ||
+ | | const Vector g_vecZero | ||
+ | | style="vertical-align:middle;" | Zero vector (0, 0, 0) | ||
+ | |- | ||
+ | | const Vector VEC_HULL_MIN | ||
+ | | style="vertical-align:middle;" | Default hull minimum. Used with CEntityFuncs::SetSize<br />Value: (-16.0, -16.0, -36.0) | ||
+ | |- | ||
+ | | style="color:#999;" | const Vector VEC_HULL_MAX | ||
+ | | Default hull maximum. Used with CEntityFuncs::SetSize<br />Value: (16.0, 16.0, 36.0) | ||
+ | |- | ||
+ | | style="color:#999;" | const Vector VEC_HUMAN_HULL_MIN | ||
+ | | Default human hull maximum. Used with CEntityFuncs::SetSize<br />Value: (-16.0, -16.0, 0.0) | ||
+ | |- | ||
+ | | style="color:#999;" | const Vector VEC_HUMAN_HULL_MAX | ||
+ | | | ||
+ | |- | ||
+ | | style="color:#999;" | const Vector VEC_HUMAN_HULL_DUCK | ||
+ | | Default human hull maximum while ducking. Used with CEntityFuncs::SetSize<br />Value: (16.0, 16.0, 36.0) | ||
+ | |- | ||
+ | | style="color:#999;" | const Vector VEC_VIEW | ||
+ | | View offset.<br />Value: (0.0, 0.0, 28.0) | ||
+ | |- | ||
+ | | style="color:#999;" | const Vector VEC_DUCK_HULL_MIN | ||
+ | | Hull minimum while ducking. Used with CEntityFuncs::SetSize<br />Value: (-16.0, -16.0, -18.0) | ||
+ | |- | ||
+ | | style="vertical-align:middle;" | | ||
+ | | Hull maximum while ducking. Used with CEntityFuncs::SetSize<br />Value: (16.0, 16.0, 18.0) | ||
+ | |- | ||
+ | | style="color:#999;" | const Vector VEC_DUCK_VIEW | ||
+ | | Hull view offset while ducking.<br />Value: (0.0, 0.0, 12.0) | ||
+ | |- | ||
+ | | const Vector VECTOR_CONE_9DEGREES | ||
+ | | style="vertical-align:middle;" | (0.078460, 0.078460, 0.078460) | ||
+ | |- | ||
+ | | const Vector VECTOR_CONE_10DEGREES | ||
+ | | style="vertical-align:middle;" | (0.087160, 0.087160, 0.087160) | ||
+ | |- | ||
+ | | const Vector VECTOR_CONE_15DEGREES | ||
+ | | style="vertical-align:middle;" | (0.130530, 0.130530, 0.130530) | ||
+ | |- | ||
+ | | const Vector VECTOR_CONE_20DEGREES | ||
+ | | style="vertical-align:middle;" | (0.173650, 0.173650, 0.173650) | ||
+ | |} | ||
[[Category:Scripting]] | [[Category:Scripting]] |
Revision as of 06:30, 20 February 2025
Vectors are essentially float arrays of size 3 which are used to represent various quanties like spatial co-ordinates, angles, velocities and colours, and so will come up very often.
A Vector can be instanced like so:
Vector vec(1, 2, 3);
Each vector component can be accessed via the fields x, y and z, which are of type float
vec.x // 1.0 vec.y // 2.0 vec.z // 3.0
These components are also accessible via the index operator:
vec[0] // vec.x vec[1] // vec.y vec[2] // vec.z
Operations such as dot product and cross product can be performed on vectors using these global functions:
Function | Description |
---|---|
float DotProduct(const Vector2D& in lhs, const Vector2D& in rhs)
|
Returns a dot product of the given 2D vectors |
float DotProduct(const Vector& in lhs, const Vector& in rhs)
|
Returns the dot product of the given vectors |
Vector CrossProduct(const Vector& in, const Vector& in)
|
Returns the cross product of the given vectors |
1 Methods
Method | Description |
---|---|
void Vector()
|
Default constructs a 3D vector (0, 0, 0) |
void Vector(const Vector& in vec)
|
Copy constructs a 3D vector |
void Vector(float x, float y, float z)
|
Constructs a 3D vector from 3 floats |
Vector& opAssign(const Vector& in other)
|
Assign vector |
Vector opNeg() const
|
Negate vector |
Vector opAdd(const Vector& in other) const
|
Add vectors |
Vector opSub(const Vector& in other) const
|
Subtract vectors |
Vector opMul(float fl) const
|
Multiply vector by value |
Vector opMul_r(float fl) const
|
Multiply vector by value |
Vector opDiv(float fl) const
|
Divide vector by value |
Vector opDiv_r(float fl) const
|
Divide vector by value |
float& opIndex(size_t uiIndex)
|
Index operator |
float opIndex(size_t uiIndex) const
|
Index operator |
bool opEquals(const Vector& in other) const
|
Compare vectors |
Vector opMul(const Vector& in other) const
|
Multiply vectors |
Vector opDiv(const Vector& in other) const
|
Divide vectors |
float Length() const
|
Gets the length of this vector |
float Length2D() const
|
Gets the length of this vector in 2D |
Vector Normalize() const
|
Returns the normalized form of this vector |
Vector2D Make2D() const
|
Returns the 2D form of this vector |
string ToString() const
|
Returns a string representation of this vector in the format "x, y, z" |
2 Constants
Constant | Value |
---|---|
const Vector g_vecZero | Zero vector (0, 0, 0) |
const Vector VEC_HULL_MIN | Default hull minimum. Used with CEntityFuncs::SetSize Value: (-16.0, -16.0, -36.0) |
const Vector VEC_HULL_MAX | Default hull maximum. Used with CEntityFuncs::SetSize Value: (16.0, 16.0, 36.0) |
const Vector VEC_HUMAN_HULL_MIN | Default human hull maximum. Used with CEntityFuncs::SetSize Value: (-16.0, -16.0, 0.0) |
const Vector VEC_HUMAN_HULL_MAX | |
const Vector VEC_HUMAN_HULL_DUCK | Default human hull maximum while ducking. Used with CEntityFuncs::SetSize Value: (16.0, 16.0, 36.0) |
const Vector VEC_VIEW | View offset. Value: (0.0, 0.0, 28.0) |
const Vector VEC_DUCK_HULL_MIN | Hull minimum while ducking. Used with CEntityFuncs::SetSize Value: (-16.0, -16.0, -18.0) |
Hull maximum while ducking. Used with CEntityFuncs::SetSize Value: (16.0, 16.0, 18.0) | |
const Vector VEC_DUCK_VIEW | Hull view offset while ducking. Value: (0.0, 0.0, 12.0) |
const Vector VECTOR_CONE_9DEGREES | (0.078460, 0.078460, 0.078460) |
const Vector VECTOR_CONE_10DEGREES | (0.087160, 0.087160, 0.087160) |
const Vector VECTOR_CONE_15DEGREES | (0.130530, 0.130530, 0.130530) |
const Vector VECTOR_CONE_20DEGREES | (0.173650, 0.173650, 0.173650) |