Difference between revisions of "Vector"
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! Description | ! Description | ||
|- style="vertical-align:middle; background-color:#F8F9FA; color:#202122;" | |- style="vertical-align:middle; background-color:#F8F9FA; color:#202122;" | ||
− | | float DotProduct(const Vector2D& in lhs, const Vector2D& in rhs) | + | | <code>float DotProduct(const Vector2D& in lhs, const Vector2D& in rhs) |
| Returns a dot product of the given 2D vectors | | Returns a dot product of the given 2D vectors | ||
|- style="background-color:#F8F9FA; color:#202122;" | |- style="background-color:#F8F9FA; color:#202122;" | ||
Line 14: | Line 14: | ||
| Returns the dot product of the given vectors | | Returns the dot product of the given vectors | ||
|- style="background-color:#F8F9FA; color:#202122;" | |- style="background-color:#F8F9FA; color:#202122;" | ||
− | | Vector CrossProduct(const Vector& in, const Vector& in) | + | | <code>Vector CrossProduct(const Vector& in, const Vector& in) |
| style="vertical-align:middle;" | Returns the cross product of the given vectors | | style="vertical-align:middle;" | Returns the cross product of the given vectors | ||
|} | |} | ||
Line 23: | Line 23: | ||
! style="vertical-align:middle;" | Description | ! style="vertical-align:middle;" | Description | ||
|- | |- | ||
− | | void Vector() | + | | <code>void Vector() |
| style="vertical-align:middle;" | Default constructs a 3D vector (0, 0, 0) | | style="vertical-align:middle;" | Default constructs a 3D vector (0, 0, 0) | ||
|- | |- | ||
− | | void Vector(const Vector& in vec) | + | | <code>void Vector(const Vector& in vec) |
| style="vertical-align:middle;" | Copy constructs a 3D vector | | style="vertical-align:middle;" | Copy constructs a 3D vector | ||
|- | |- | ||
− | | void Vector(float x, float y, float z) | + | | <code>void Vector(float x, float y, float z) |
| style="vertical-align:middle;" | Constructs a 3D vector from 3 floats | | style="vertical-align:middle;" | Constructs a 3D vector from 3 floats | ||
|- | |- | ||
− | | Vector& opAssign(const Vector& in other) | + | | <code>Vector& opAssign(const Vector& in other) |
| style="vertical-align:middle;" | Assign vector | | style="vertical-align:middle;" | Assign vector | ||
|- | |- | ||
− | | Vector opNeg() const | + | | <code>Vector opNeg() const |
| style="vertical-align:middle;" | Negate vector | | style="vertical-align:middle;" | Negate vector | ||
|- | |- | ||
− | | Vector opAdd(const Vector& in other) const | + | | <code>Vector opAdd(const Vector& in other) const |
| style="vertical-align:middle;" | Add vectors | | style="vertical-align:middle;" | Add vectors | ||
|- | |- | ||
− | | Vector opSub(const Vector& in other) const | + | | <code>Vector opSub(const Vector& in other) const |
| style="vertical-align:middle;" | Subtract vectors | | style="vertical-align:middle;" | Subtract vectors | ||
|- | |- | ||
− | | Vector opMul(float fl) const | + | | <code>Vector opMul(float fl) const |
| style="vertical-align:middle;" | Multiply vector by value | | style="vertical-align:middle;" | Multiply vector by value | ||
|- | |- | ||
− | | Vector opMul_r(float fl) const | + | | <code>Vector opMul_r(float fl) const |
| style="vertical-align:middle;" | Multiply vector by value | | style="vertical-align:middle;" | Multiply vector by value | ||
|- | |- | ||
− | | Vector opDiv(float fl) const | + | | <code>Vector opDiv(float fl) const |
| style="vertical-align:middle;" | Divide vector by value | | style="vertical-align:middle;" | Divide vector by value | ||
|- | |- | ||
− | | Vector opDiv_r(float fl) const | + | | <code>Vector opDiv_r(float fl) const |
| style="vertical-align:middle;" | Divide vector by value | | style="vertical-align:middle;" | Divide vector by value | ||
|- | |- | ||
− | | float& opIndex(size_t uiIndex) | + | | <code>float& opIndex(size_t uiIndex) |
| style="vertical-align:middle;" | Index operator | | style="vertical-align:middle;" | Index operator | ||
|- | |- | ||
− | | float opIndex(size_t uiIndex) const | + | | <code>float opIndex(size_t uiIndex) const |
| style="vertical-align:middle;" | Index operator | | style="vertical-align:middle;" | Index operator | ||
|- | |- | ||
− | | bool opEquals(const Vector& in other) const | + | | <code>bool opEquals(const Vector& in other) const |
| style="vertical-align:middle;" | Compare vectors | | style="vertical-align:middle;" | Compare vectors | ||
|- | |- | ||
− | | Vector opMul(const Vector& in other) const | + | | <code>Vector opMul(const Vector& in other) const |
| style="vertical-align:middle;" | Multiply vectors | | style="vertical-align:middle;" | Multiply vectors | ||
|- | |- | ||
− | | Vector opDiv(const Vector& in other) const | + | | <code>Vector opDiv(const Vector& in other) const |
| style="vertical-align:middle;" | Divide vectors | | style="vertical-align:middle;" | Divide vectors | ||
|- | |- | ||
− | | float Length() const | + | | <code>float Length() const |
| style="vertical-align:middle;" | Gets the length of this vector | | style="vertical-align:middle;" | Gets the length of this vector | ||
|- | |- | ||
− | | float Length2D() const | + | | <code>float Length2D() const |
| style="vertical-align:middle;" | Gets the length of this vector in 2D | | style="vertical-align:middle;" | Gets the length of this vector in 2D | ||
|- | |- | ||
− | | Vector Normalize() const | + | | <code>Vector Normalize() const |
| style="vertical-align:middle;" | Returns the normalized form of this vector | | style="vertical-align:middle;" | Returns the normalized form of this vector | ||
|- | |- | ||
− | | Vector2D Make2D() const | + | | <code>Vector2D Make2D() const |
| style="vertical-align:middle;" | Returns the 2D form of this vector | | style="vertical-align:middle;" | Returns the 2D form of this vector | ||
|- | |- | ||
− | | string ToString() const | + | | <code>string ToString() const |
| style="vertical-align:middle;" | Returns a string representation of this vector in the format "x, y, z" | | style="vertical-align:middle;" | Returns a string representation of this vector in the format "x, y, z" | ||
|} | |} | ||
[[Category:Scripting]] | [[Category:Scripting]] |
Revision as of 19:49, 14 February 2025
Vectors are essentially float arrays of size 3 which are used to represent various things like spatial co-ordinates, angles, velocities and colours, and so will come up very often.
Operations such as dot product and cross product can be performed on vectors using these global functions:
Function | Description |
---|---|
float DotProduct(const Vector2D& in lhs, const Vector2D& in rhs)
|
Returns a dot product of the given 2D vectors |
float DotProduct(const Vector& in lhs, const Vector& in rhs) | Returns the dot product of the given vectors |
Vector CrossProduct(const Vector& in, const Vector& in)
|
Returns the cross product of the given vectors |
Method | Description |
---|---|
void Vector()
|
Default constructs a 3D vector (0, 0, 0) |
void Vector(const Vector& in vec)
|
Copy constructs a 3D vector |
void Vector(float x, float y, float z)
|
Constructs a 3D vector from 3 floats |
Vector& opAssign(const Vector& in other)
|
Assign vector |
Vector opNeg() const
|
Negate vector |
Vector opAdd(const Vector& in other) const
|
Add vectors |
Vector opSub(const Vector& in other) const
|
Subtract vectors |
Vector opMul(float fl) const
|
Multiply vector by value |
Vector opMul_r(float fl) const
|
Multiply vector by value |
Vector opDiv(float fl) const
|
Divide vector by value |
Vector opDiv_r(float fl) const
|
Divide vector by value |
float& opIndex(size_t uiIndex)
|
Index operator |
float opIndex(size_t uiIndex) const
|
Index operator |
bool opEquals(const Vector& in other) const
|
Compare vectors |
Vector opMul(const Vector& in other) const
|
Multiply vectors |
Vector opDiv(const Vector& in other) const
|
Divide vectors |
float Length() const
|
Gets the length of this vector |
float Length2D() const
|
Gets the length of this vector in 2D |
Vector Normalize() const
|
Returns the normalized form of this vector |
Vector2D Make2D() const
|
Returns the 2D form of this vector |
string ToString() const
|
Returns a string representation of this vector in the format "x, y, z" |