trigger_vote

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trigger_vote
Type

point

Status

supported

 


The trigger_vote entity, when triggered, throws a vote window at the players where they can select either 'Yes' or 'No'. The question of the vote and the time till it will be evaluated can be customized.

1 Keyvalues

Vote message : message

Specify the question/message to vote on. You have to do line breaks ('\n') manually!

Time to vote : frags

Time, in seconds, till the vote result will be evaluated and the result's according target is triggered. This time is not skipped

if the result is already certain for the amount of players currently on the server.

Percentage needed : health

Specify the percentage of players who have to vote 'Yes' in order for its according target to be fired. Players who do not vote

are ignored, meaning their voice counts as neither a 'No' nor a 'Yes' vote.

Yes target : target

Target to trigger when the vote's result is 'Yes'.

No target : netname

Target to trigger when the vote's result is 'No'.

No vote target : noise

Target to trigger when nobody voted on anything.

Yes string (optional) : m_iszYesString

If specified, overrides default 'Yes' button text to the one typed here.

No string (optional) : m_iszNoString

If specified, overrides default 'No' button text to the one typed here.

2 Notes

Unlike other entities, trigger_vote sends 'On' output instead of 'Toggle'.

3 Changes

5.0 Steam Release: Added 'Yes string' and 'No string' keyvalues.