trigger_vote
trigger_vote | |
---|---|
Type |
point |
Status |
supported |
The trigger_vote entity, when triggered, throws a vote window at the players where they can select either 'Yes' or 'No'. The question of the vote and the time till it will be evaluated can be customized.
1 Keyvalues
Vote message : message
Specify the question/message to vote on. You have to do line breaks ('\n') manually!
Time to vote : frags
Time, in seconds, till the vote result will be evaluated and the result's according target is triggered. This time is not skipped
if the result is already certain for the amount of players currently on the server.
Percentage needed : health
Specify the percentage of players who have to vote 'Yes' in order for its according target to be fired. Players who do not vote
are ignored, meaning their voice counts as neither a 'No' nor a 'Yes' vote.
Yes target : target
Target to trigger when the vote's result is 'Yes'.
No target : netname
Target to trigger when the vote's result is 'No'.
No vote target : noise
Target to trigger when nobody voted on anything.
Yes string (optional) : m_iszYesString
If specified, overrides default 'Yes' button text to the one typed here.
No string (optional) : m_iszNoString
If specified, overrides default 'No' button text to the one typed here.
2 Notes
Unlike other entities, trigger_vote sends 'On' output instead of 'Toggle'.
3 Changes
5.0 Steam Release: Added 'Yes string' and 'No string' keyvalues.