trigger_gravity

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trigger_gravity
Type

brush

Status

supported

 


An entity which modifies the gravity within it using a factor multiplied by the value of CVar 'sv_gravity'. The gravity is applied globally (it won't switch gravity back to normal after leaving it).

1 Keyvalues

Allow Tiny Monsters : tiny_monsters

If set to 'Yes', monsters like cockroaches can trigger this entity as well as other monsters.

Gravity (0-1) : gravity

Gravity scale multiplier to apply. Inventory Rules, InventoryRules @BaseClass: List of inventory-related keyvalues used with item_inventory entity. Whenever player is attempting to use an entity, the inventory test runs. If test result is negative, the entity won't work. In other case, entity can be used as normal, but only by player who passed the test with required inventory conditions:"Inventory: Need item(s)", item_name_required : Item(s) (names separated by spaces) required to use this entity.  Refers to "Item name" value of item_inventory.

Inventory: Need item(s) from group(s) : item_group_required

Groups (separated by spaces), in which carried items belong to, required to use this entity. Refers to "Item group name" value of item_inventory.

Inventory: Item count in group need have : item_group_required_num

Minimal number of items, that belong  to specified group, required to use this entity. Use with "Inventory: Need item(s) from group(s)" keyvalue. Value of '0' means that all items from current group are required.

Inventory: CAN'T have item : item_name_canthave

Items in player inventory that will fail the test, and disallow usage  of this entity. Refers to "Item name" value of item_inventory.

Inventory: CAN'T have item from group : item_group_canthave

Items in player inventory, which belong to specified group, that will fail the test, and disallow usage of this entity. Refers to "Item group name" value of item_inventory.

Inventory: Item count in group CAN'T have : item_group_canthave_num

Minimal number of items in player inventory, which belong to specified group, that will fail the test, and disallow usage of this entity. Refers to "Item group name"  value of item_inventory. Value of '0' means no single item from current group should be equipped to pass the test.

On pass: Ignore item's on use triggers? : pass_ignore_use_triggers

If set to 'Yes' item's trigger targets from 'Target: On use (by trigger)' will not be fired when item is used by this entity.

On pass: Drop item(s) : pass_drop_item_name

Items to force-drop when the test result is positive, and entity is used successfully. Refers to "Item name" value of item_inventory. Multiple item names are separated by spaces.

On pass: Drop item(s) from group(s) : pass_drop_item_group

Items to force-drop, that belong to specified group, when the test result is positive, and entity is used successfully. All items from this group will be dropped.  Refers to "Item group name" value of item_inventory. Multiple item names are separated by spaces.

On pass: Ignore item's on drop triggers? : pass_ignore_drop_triggers

If set to 'Yes' item's trigger targets from 'Target: On drop' will not be fired when item is dropped by this entity with 'Drop items(s)' events above.

On pass: Return item(s) : pass_return_item_name

Items to return to their starting positions when test result is positive. Refers to "Item name" value of item_inventory. Multiple item names are separated by spaces.

On pass: Return item(s) from group(s) : pass_return_item_group

Items, that belong to specified group, to return to their starting positions when test result is positive. All items from this group will be returned. Refers to "Item group name" value of item_inventory. Multiple group names are separated by spaces.

On pass: Ignore item's on return triggers? : pass_ignore_return_triggers

If set to 'Yes' item's trigger targets from 'Target: On return' will not be fired when item is returned by this entity with 'Return items(s)' events above.

On pass: Destroy item(s) : pass_destroy_item_name

Items to remove when test result is positive. Refers to "Item name" value of item_inventory. Multiple item names are separated by spaces.

On pass: Destroy item(s) from group(s) : pass_destroy_item_group

Items, that belong to specified group, to remove when test result is positive. All items from this group will be removed. Refers to "Item group name" value  of item_inventory. Multiple group names are separated by spaces.

On pass: Ignore item's on destroy triggers? : pass_ignore_destroy_triggers

If set to 'Yes' item's trigger targets from 'Target: On Destroy' will not be fired when item is destroyed by this entity with 'Destroy items(s)' events above.

Target: Inventory rules failed : target_on_fail

Entity to trigger whenever test result is negative.

2 Flags

1 : Monsters

If set, monsters can be affected by this.

2 : No Clients

If set, players won't be affected by this.

4 : Pushables

If set, func_pushable entities can be affected.

8 : Everything else

If set, everything other than monsters, clients and pushables can be affected. Does not exclude the above.

16 : Fire on Enter

As in all other trigger entities. this is trash spawflag that does not work.

32 : Fire on Exit

Not applicable on trigger_gravity. It's just can't fire it's targets.

3 Notes

"Target", "Kill Target" and "Delay Before Trigger" keyvalues does not work on this entity. That means this trigger can't act like touch detectors (to fire it's target when touched).

4 Changes

5.10: Now uses 'InventoryRules' base class.