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  • | sniper | Sniper Rifle
    2 KB (293 words) - 16:11, 6 March 2025
  • * Replaced several M16 grunts with sniper assassins at the first set of balconies.
    1 KB (185 words) - 17:53, 12 December 2020
  • ...ted camera entity spawnflags to prevent players dying during cutscene near sniper rifle\grenades.
    2 KB (344 words) - 17:53, 12 December 2020
  • | 7.62 NATO bullet. The sniper rifle uses this.
    5 KB (733 words) - 21:32, 29 March 2025
  • * Sniper and Juggernaut now also get combat knifes
    4 KB (563 words) - 17:54, 12 December 2020
  • * [TH EP2 01] Hid a sniper rifle in the vent in the water treatment plant.
    5 KB (862 words) - 17:53, 12 December 2020
  • * [Human Grunt] NPC can now be equipped with a sniper rifle. * [Male Assassin] Sniper assassin now has unique reload sound.
    22 KB (3,542 words) - 17:54, 12 December 2020
  • ...pon. You can also spawn monster without the weapon. Grunts can now use the sniper rifle.}}
    7 KB (1,172 words) - 20:07, 12 May 2023
  • * All grunts are named "Terrorist Guard" or "Terrorist Sniper". * If the player count is >10 grunts spawn more often, and a tough grunt (sniper or heavy) will spawn somewhere every minute.
    24 KB (3,696 words) - 17:51, 12 December 2020
  • * Prevented players dying during cutscene near sniper rifle/grenades.
    11 KB (1,628 words) - 17:53, 12 December 2020
  • * [Male Assassin] Increased sniper rifle range to 8192 from 4096 to match the player range.
    11 KB (1,701 words) - 17:53, 12 December 2020
  • * Fixed issue with "reload" player animation not playing if sniper rifle is reloaded while using scope. ...choices in "squadmaker" and "monster_grunt_repel" for the RPG launcher and sniper rifle.
    29 KB (4,649 words) - 03:44, 18 January 2021
  • ...in room with zombies\robo grunts: 9MM box, 2 shotgun boxes, 1 magazine for sniper rifle and 1 box for revolver. * [Part 1] Added "TOUCH only" spawn flag on sniper rifle. (Fixes players circumventing the mousetrap.)
    41 KB (6,582 words) - 17:53, 12 December 2020
  • * Fixed sniper damage type not always creating a blood decal when it should. * Removed "madwhack" knock back effect when hit by a SAW or sniper rifle projectile.
    88 KB (13,870 words) - 17:51, 12 December 2020
  • * '''Graphics'''<nowiki>: Improved zoomed sniper rifle crosshair so it can be seen in dark places.</nowiki>
    25 KB (3,778 words) - 17:51, 12 December 2020
  • * Robogrunts: Can now fire the: M16A2, sniper rifle, rocket launcher, MP5, etc. Animation support updated for M16A2. Frie
    26 KB (3,984 words) - 17:54, 12 December 2020