Search results

Jump to navigation Jump to search

Page title matches

Page text matches

  • * [[:Category:Non-player characters|Non-player characters]] ** [[:Category:Non-player characters/Allies|Allies]]
    2 KB (250 words) - 18:14, 1 January 2021
  • [[Category:Non-player characters]] [[Category:Non-player characters/Enemies]]
    721 bytes (102 words) - 17:38, 12 December 2020
  • ...nce for both enemy and allied [[Wikipedia:non-player characters|non-player characters]].
    869 bytes (110 words) - 17:47, 12 December 2020
  • === Non-playable characters ===
    1 KB (185 words) - 17:53, 12 December 2020
  • === Non-playable characters ===
    3 KB (417 words) - 17:52, 12 December 2020
  • === Non-playable characters === === Non-playable characters ===
    9 KB (1,389 words) - 21:29, 24 January 2021
  • ...two last characters represent the direction. Remember to NOT include those characters (as well as '_' symbol in some of skies), if you do, the default sky will b
    4 KB (657 words) - 18:43, 12 November 2023
  • === Non-playable characters ===
    6 KB (908 words) - 17:53, 12 December 2020
  • === Non-playable characters === * Fixed a crash of an entity key name or value is more than 127 characters.
    11 KB (1,716 words) - 17:53, 12 December 2020
  • ...will no longer try to read in a map name if it's going to be too long. (32 characters maximum.) === Non-playable characters ===
    9 KB (1,453 words) - 17:54, 12 December 2020
  • === Non-playable characters ===
    11 KB (1,690 words) - 17:52, 12 December 2020
  • * Fixed issue where a non-player model with colour changing textures would re-use top/bottom colour from a p === Non-playable characters ===
    11 KB (1,628 words) - 17:53, 12 December 2020
  • === Non-playable characters ===
    11 KB (1,765 words) - 17:52, 12 December 2020
  • === Non-playable characters ===
    11 KB (1,701 words) - 17:53, 12 December 2020
  • === Non-playable characters ===
    9 KB (1,396 words) - 17:54, 12 December 2020
  • === Non-playable characters ===
    10 KB (1,470 words) - 13:06, 21 August 2021
  • * Fixed "MSG_WriteBitString can write incorrect characters" [https://github.com/ValveSoftware/halflife/issues/2323] === Non-playable characters ===
    16 KB (2,504 words) - 17:54, 12 December 2020
  • === Non-playable characters === * '''All'''<nowiki>: Fixed various messages having corrupt characters on the end.</nowiki>
    25 KB (3,778 words) - 17:51, 12 December 2020
  • ...maps with names longer than 23 characters causing a buffer overrun ('''32 characters''' is still the limit as dictated by the GoldSrc engine). === Non-playable characters ===
    24 KB (3,696 words) - 17:51, 12 December 2020
  • ...ncoding. FastDL should now work for files containing spaces and/or special characters. ** Strings and tokens can be up to 1024 characters long now (was 128).
    11 KB (1,669 words) - 17:54, 12 December 2020

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)