global_light_control
global_light_control | |
---|---|
Type |
point |
Status |
supported |
Allows mapper to change appearance of all unnamed lights without modified appearance keyvalue. Additionaly toggles on and off all light specified in a target field, but only those without modified appearance. Usefulness of this entity is questionable.
1 Keyvalues
Custom Appearance : pattern
Allows you to set up a custom appearance of all unnamed lights on the map with Normal appearance. To do this, you will have to enter 1 to 64 chars from the alphabet ('a' to 'z'), whereas 'a' stands for being dark and 'z' for very bright. Normal lights' appearances uses 'm'. The program "Custom Lightstyle Generator" by Craig "CRAZG" McLaren might help you here. Whatever sequence you enter is stepped through at about 8 Hertz. This will only work when a targetname is set and you manually delete the 'style'-keyvalue from your light under disabled 'Smart edit'-mode right before closing the 'Properties'-window. Note that there can be at most 4 different light styles affecting a face in your map. Otherwise, light styles will be discarded from it, causing unrealistic lighting in extreme cases.
2 Notes
Every light with "Custom Appearance" set to other than 'Normal' will be ignored (unless they are named, which makes custom appearance doesn't work").