func_platrot

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func_platrot
Type

brush

Status

supported

 


Same as func_plat, but it also rotates with customizable rotation speed. Vertically moving elevator that moves up automatically when a player steps on it. It's also automatically called when player wait for it at the top of the whole travel altitude. This entity requires an origin brush tied to it.

1 Keyvalues

Move Sound : movesnd

Sound that is played while the platform is moving.

Move Sound Loops? : movesnd_loop

Sets if Move Sound should be looped during brush movement until it stops.

Stop Sound : stopsnd

Sound which is played once as the train stops moving.

Sound Volume : volume

Self-explanatory.

Sound Replacement File : soundlist

Allows you to setup a sound replacement file for the func_plat sounds. The path begins in 'svencoop/sound/mapname', whereas 'mapname' would be your map's name. You can go to the parent directory using '../'. A valid sound replacement file contains one or more lines with two sound-paths, which are separated by a space and wrapped into quotes. The first sound is the sound to be replaced. The second sound is the new sound. Sound-paths start in the sound directory. You cannot go to the parent directory using '../' in that case. These sounds do not need to be precached using a custom_precache point entity.

Fire On Open Start : fireonopening

Entity to trigger when platform starts opening.

Fire On Open Start Trigger State : fireonopening_triggerstate

Set the use-type with which the entity specified above will be fired.

Fire On Close Start : fireonclosing

Entity to trigger when platform starts closing.

Fire On Close Start Trigger State : fireonclosing_triggerstate

Set the use-type with which the entity specified above will be fired.

Fire On Open End : fireonopened

Entity to trigger when platform ends opening.

Fire On Open End Trigger State : fireonopened_triggerstate

Set the use-type with which the entity specified above will be fired.

Fire On Close End : fireonclosed

Entity to trigger when platform end closing.

Fire On Close End Trigger State : fireoncloed_triggerstate

Set the use-type with which the entity specified above will be fired.

Damage inflicted when blocked : dmg

Damage to deal when entity is blocked.

Speed of rotation : speed

Movement-speed in units per second.

Travel altitude : height

How many units func_plat travels up to the top. It CAN'T be negative, the FGD lies!

Spin amount : rotation

Total amount of degrees this entity spins from it's starting to ending position.

Move Sound Override : noise

Custom sound file that is playing when entity is moving. Overrides default "Move Sound" sound.

Stop Sound Override : noise1

Custom sound file to play when the entity ends movement. Overrides default "Stop Sound" sound.

2 Flags

1 : Toggle

If selected, the lift is no more automatically called from top and activated by stepping on it. It required trigger to do so.

64 : X Axis

Enable this to make platform rotate around x axis instead of z axis.

128 : Y Axis

Enable this to make platform rotate around y axis instead of z axis.

3 Changes

  • 5.0 Steam Release: Added 'Damage inflicted when blocked', 'Move Sound Override' and 'Stop Sound Override' keyvalues.