func_friction

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func_friction
Type

brush

Status

supported

 


The func_friction entity will modify the ground friction for all players moving inside of it. The func_friction itself is non-solid and invisible. This entity can for example be used to simulate slippy surfaces as well as hard to navigate mud.

Keyvalues

Percentage of Standart (0-100) : modifier

100 is default floor friction, less values for less slippery floor.