env_spritetrain

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env_spritetrain
Type

point

Status

supported

 


The env_spritetrain entity resembles an env_sprite which can move along path_corner entities as a func_train can. Ever wanted to make a flame travel along a fuse to a bomb? This entity is for you.

1 Keyvalues

Move Sound : movesnd

Sound that is played while the train is moving.

Move Sound Loops? : movesnd_loop

Sets if Move Sound should be looped during brush movement until it stops.

Stop Sound : stopsnd

Sound which is played once as the train stops moving.

Sound Volume : volume

Self-explanatory.

Sound Replacement File : soundlist

Allows you to setup a sound replacement file for the func_plat sounds. The path begins in 'svencoop/sound/mapname', whereas 'mapname' would be your map's name. You can go to the parent directory using '../'. A valid sound replacement file contains one or more lines with two sound-paths, which are separated by a space and wrapped into quotes. The first sound is the sound to be replaced. The second sound is the new sound. Sound-paths start in the sound directory. You cannot go to the parent directory using '../' in that case. These sounds do not need to be precached using a custom_precache point entity.

First stop target : target

Name of a path_corner entity to act as the initial position of the func_train. Note: Initial position, not first stop target as the keyname suggests, meaning the train will spawn at that path_corner.

Sprite Name : model

Set a sprite here. Path starts in modification's folder.

Speed (units per second) : speed

Initial speed in units per second. The initial speed is kept if path_corners don't define a new speed (0).

Sprite Scale : scale

Scaling factor for the sprite. Defaults to 0.25 if not set.

Obey Trigger Mode : m_iObeyTriggerMode

Originally, env_spritetrain would not interpret use-types "Off" and "On" as "Toggle". This keyvalue allows you to use "On" 

to proceed the train and "Off" to stop it. You can also set this to have the train react to "On"- and "Off"-triggering while 

it is moving, and reverting it when it is currently proceeding forward and vice versa.

Move Sound Override : noise

Custom sound file that is playing when entity is moving. Overrides default "Move Sound" sound.

Stop Sound Override : noise1

Custom sound file to play when the entity ends movement. Overrides default "Stop Sound" sound.

2 Notes

  • Spritetrains are not efficient on the network-code. You should use them as little as possible and only temporarily.

3 Changes

  • 5.0 Steam Release: Added 'Obey Trigger Mode', 'Move Sound Override' and 'Stop Sound Override' keyvalues.