env_funnel
env_funnel | |
---|---|
Type |
point |
Status |
supported |
When triggered, this creates a large portal funnel particle effect of green particles being sucked into one point as can be seen in Half-Life's single player mode in the Black Mesa experiment accident scene. This creates many temporary entities and the entity is removed after use. The particles will appear in a large area above the env_funnel and be sucked into it. You can adjust the effect's rotation by changing the env_funnel's angles. This effect is purely visual.
1 Keyvalues
Custom sprite : sprite
Allows you to set a custom sprite.
2 Flags
1 : Reverse
If set, instead of particles appearing to be sucked into one point, they will be blown out of this point, like particle-explosion.
2 : Reusable
If set, the env_funnel can be triggered multiple times.