env_bubbles

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env_bubbles
Type

brush

Status

supported

 


A brush entity which creates bubbles at random positions inside it, which float up regardless of whether being in water or air and only are removed when hitting a water surface or solid wall. The bubbles' sizes and rising-speed will vary slightly randomly.

1 Keyvalues

Bubble Density : density

The amount of bubbles to create per interval.

Bubble Frequency : frequency

How often the amount of bubbles set by 'Density' shall be created per second. Maximum is 20.

Speed of current : current

Sets the horizontal movement speed of the bubbles, to simulate them being in a current. The direction is set by the env_bubble's yaw. You cannot make the bubbles move downwards by trying to rotate the entity upside down.

2 Flags

1 : Start off

The env_bubbles entity will start off.