trigger_cameratarget

From Sven Co-op
Revision as of 00:29, 28 January 2019 by GeckonCZ (talk | contribs) (Import of converted entguide pages from Sven Manor.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
trigger_cameratarget
Type

point

Status

supported

 


A brush-based entity you can click on using the mouse cursor function of the trigger_camera.

1 Keyvalues

[Left/Right/Third] [Double] Click Action : mouse_action_<0-2>_<0-1>

Trigger signal to perform on specified mouse action.

[Left/Right/Third] [Double] Click Param : mouse_param_<0-2>_<0-1>

If 'Heal' or 'Hurt' Click Action" is selected, this is amount of heal/damage to deal to "Click Target" target.

[Left/Right/Third] [Double] Click Target : mouse_target_<0-2>_<0-1>

Entity to trigger with specified action and parameter.

2 Flags

1 : Invisible

All brushes of this entity are invisible- can still be clicked, have collision, it's not visible, bullets can be shot through it (just like in the 'CLIP' brushes), but any other projectiles can't (like grenades, spore grenades, hornets e.t.c.).

2 : Start Off

Disable entity at map start- trigger_cameratarget need to be triggered in order to be usable.

3 Notes

It's only trigger entity that can be visible in-game.

4 Issues

All double click actions doesn't work properly.