Difference between revisions of "Env shake"

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== Notes ==
 
== Notes ==
  
Env_shakes can safely be triggered while a rumble is still in progress, causing the new rumble to overwrite the old one entirely.
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* Env_shakes can safely be triggered while a rumble is still in progress, causing the new rumble to overwrite the old one entirely.
  
  

Latest revision as of 05:43, 28 January 2019

env_shake
Type

point

Status

supported

 


Causes nearby players' screens to shake. Used for simulating earthquakes.

1 Keyvalues

Amplitude : amplitude

Ranging from 0.0 to 16.0, this sets the amplitude in degrees.

Effect radius : radius

Radius around the entity in which the rumble affects players. Becomes less noticeable towards the outside of the radius.

Duration : duration

The duration, in seconds, which the rumble lasts. This includes a linear fade-out: The rumble starts with the set amplitude, which becomes less towards the duration time running out.

Frequency : frequency

The frequency of the rumble. A value of 10 would mean that your screen will shake up and down ten times per second.

2 Flags

1 : Global shake

The env_shake will affect the whole map equally, instead of a radius around it.

3 Notes

  • Env_shakes can safely be triggered while a rumble is still in progress, causing the new rumble to overwrite the old one entirely.