Difference between revisions of "Env beverage"

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== Keyvalues ==
 
== Keyvalues ==
  
{{Entity_keyvalue|Capacity|health|Set how many beverages can be spawned here. You cannot set this to be infinite, though you can set this to a large value."Beverage type", skin :
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{{Entity_keyvalue|Capacity|health|Set how many beverages can be spawned here. You cannot set this to be infinite, though you can set this to a large value.}}
Choose from one of six delicious flavours, or get a random one! This sets which submodel to use and may only affect the appearance of the beverage."Custom model", model :
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{{Entity_keyvalue|Beverage type|skin|Choose from one of six delicious flavours, or get a random one! This sets which submodel to use and may only affect the appearance of the beverage.}}
Allows you to provide your own beverage model, though, technically you may provide anything here. You can access the various submodels through beverage type."Health for pickup", weapons :
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{{Entity_keyvalue|Custom model|model|Allows you to provide your own beverage model, though, technically you may provide anything here. You can access the various submodels through beverage type.}}
Set how many health points will be recovered when using the beverage.}}
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{{Entity_keyvalue|Health for pickup|weapons|Set how many health points will be recovered when using the beverage.}}
  
 
== Notes ==
 
== Notes ==
  
This entity was used to create the usable vending machines in the Half-Life single player.Triggering this while a beverage is still in the env_beverage's location causes nothing to happen. Spawn must be clear of beverages.
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This entity was used to create the usable vending machines in the Half-Life single player. Triggering this while a beverage is still in the env_beverage's location causes nothing to happen. Spawn must be clear of beverages.
  
 
{{entity_title}}
 
{{entity_title}}

Revision as of 01:05, 28 January 2019

env_beverage
Type

point

Status

supported

 


Spawns you a delicious Coca-Cola when triggered. No, I am not shitting you there.

1 Keyvalues

Capacity : health

Set how many beverages can be spawned here. You cannot set this to be infinite, though you can set this to a large value.

Beverage type : skin

Choose from one of six delicious flavours, or get a random one! This sets which submodel to use and may only affect the appearance of the beverage.

Custom model : model

Allows you to provide your own beverage model, though, technically you may provide anything here. You can access the various submodels through beverage type.

Health for pickup : weapons

Set how many health points will be recovered when using the beverage.

2 Notes

This entity was used to create the usable vending machines in the Half-Life single player. Triggering this while a beverage is still in the env_beverage's location causes nothing to happen. Spawn must be clear of beverages.