Difference between revisions of "Cycler wreckage"

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== Notes ==
 
== Notes ==
  
Sprites are barely visible under emitted smoke.
+
* Sprites are barely visible under emitted smoke.
  
 
{{entity_title}}
 
{{entity_title}}

Latest revision as of 05:27, 28 January 2019

cycler_wreckage
Type

point

Status

supported

 


The cycler_wreckage entity emits smoke and shows a custom sprite when triggered.

1 Keyvalues

Frames per second : framerate

Set the sprite's framerate in Hertz. Only makes sense for animated sprites.

Sprite name : model

Specify a valid sprite-file to display here. Path starts from within the modification's folder.

Scale : scale

Set the sprite's y- and x-scale.

2 Flags

32 : Toggle

Makes this entity toggleable instead of emitting just one smoke puff whenever it is triggered.

64 : Start on

If set along with the 'Toggle'-flag, cycler_wreckage will be consecutively emitting smoke from the start of the map onwards.

3 Notes

  • Sprites are barely visible under emitted smoke.