Difference between revisions of "Custom precache"

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(Import of converted entguide pages from Sven Manor.)
 
(Added info about sky map precaching)
 
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Allows you to set 9 custom models and 9 custom sounds to be precached. Note that model and sound replacements done through model and/or sound replacement file are already precached automatically. In case 9 of either sort do not suffice for your case, create another custom_precache entity. Model path starts in Sven Co-op's directory. You should put your models into the 'models'-folder. Sound path starts in the 'sound'-folder. Creating subfolders by your map's name is adviced.
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Allows you to set 9 custom models, 9 custom sounds, and 9 custom skyboxes to be precached. Note that model and sound replacements done through model and/or sound replacement file are already precached automatically. In case 9 of either sort do not suffice for your case, create another custom_precache entity. Model path starts in Sven Co-op's directory.
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* You should put your models into the 'models'-folder.
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* Sound path starts in the 'sound'-folder.
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* Skyboxes are placed in the 'gfx/env/' directory.
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Creating subfolders by your map's name for models & sound is advised.
  
  

Latest revision as of 12:56, 7 January 2023

custom_precache
Type

point

Status

supported

 


Allows you to set 9 custom models, 9 custom sounds, and 9 custom skyboxes to be precached. Note that model and sound replacements done through model and/or sound replacement file are already precached automatically. In case 9 of either sort do not suffice for your case, create another custom_precache entity. Model path starts in Sven Co-op's directory.

  • You should put your models into the 'models'-folder.
  • Sound path starts in the 'sound'-folder.
  • Skyboxes are placed in the 'gfx/env/' directory.

Creating subfolders by your map's name for models & sound is advised.