Class Relationship Table

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This table will show you whether a person or monster class will like, hate, ignore, or fear a different class of person or monster.

It works as left » top, for example alien prey fears alien predator, and human military hates alien military.

Bare in mind that anything that shows up as allied to players (green monster info text) will always be classed as player ally rather than its default class.

Victim
A
t
t
a
c
k
e
r
None Machine Player Player
ally
Human
passive
Human
military
Alien
passive
Alien
military
Alien
monster
Alien
prey
Alien
predator
Insect Player bio
weapon
Alien bio
weapon
Race X
(pit drone)
Race X
(shock)
None [I] [I] [I] [I] [I] [I] [I] [I] [I] [I] [I] [I] [I] [I] [I] [I]
Machine [I] [I] [D] [D] [D] [I] [D] [D] [D] [D] [D] [I] [D] [D] [D] [D]
Player [I] [D] [I] [I] [I] [D] [D] [D] [D] [D] [D] [I] [D] [D] [D] [D]
Player ally [I] [D] [A] [I] [A] [D] [D] [D] [D] [D] [D] [I] [I] [I] [D] [D]
Human passive [I] [F] [A] [A] [A] [H] [D] [D] [H] [D] [D] [I] [I] [I] [F] [F]
Human military [I] [I] [D] [D] [D] [A] [D] [H] [D] [D] [D] [I] [I] [I] [H] [H]
Alien passive [I] [I] [I] [I] [I] [I] [I] [I] [I] [I] [I] [I] [I] [I] [I] [I]
Alien military [I] [D] [D] [D] [D] [H] [I] [A] [I] [I] [I] [I] [I] [I] [D] [H]
Alien monster [I] [D] [D] [D] [D] [D] [I] [I] [I] [I] [I] [I] [I] [I] [I] [I]
Alien prey [I] [I] [D] [D] [D] [D] [I] [I] [I] [I] [F] [I] [I] [I] [F] [I]
Alien predator [I] [I] [D] [D] [D] [D] [I] [I] [I] [H] [I] [I] [I] [I] [D] [D]
Insect [I] [F] [F] [F] [F] [F] [F] [I] [F] [F] [F] [I] [I] [I] [I] [I]
Player bio weapon [I] [I] [I] [I] [I] [D] [D] [D] [D] [D] [D] [I] [I] [D] [D] [D]
Alien bio weapon [I] [I] [D] [D] [D] [D] [I] [A] [D] [D] [I] [I] [D] [I] [D] [D]
Race X (pit drone) [I] [D] [D] [D] [D] [D] [D] [D] [I] [D] [D] [I] [I] [I] [A] [A]
Race X (shock) [I] [D] [H] [D] [D] [H] [D] [H] [I] [I] [D] [I] [I] [I] [A] [A]

Legend

Symbol Name Relationship
[A] Ally Will not attack, friendly
[I] Ignore Will not attack, neutral
[D] Dislike Will attack, low priority
[H] Hate Will attack, high priority
[N] Nemesis Will attack, prime target
[F] Fear Scared, runs away