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- ...based distributions (including Ubuntu) work rather well and have the most support. Our binaries are built in a Debian 9 "Stretch" environment, though this is ...ng Manjaro) are not expected to be supported as Steam does not provide any support for this yet.25 KB (4,193 words) - 17:18, 5 January 2025
- 10 KB (1,776 words) - 14:52, 14 March 2023
Page text matches
- == Support & Links == * [[Support/FAQ|Frequently asked questions]]2 KB (271 words) - 23:51, 8 December 2024
- ...to have 'Opaque' selected in "ZHLT Lightflags" to cast a shadow. Does not support multiple or switchable light_environments.856 bytes (123 words) - 00:29, 28 January 2019
- Does not support multiple or switchable light_environments.889 bytes (130 words) - 00:29, 28 January 2019
- CBaseToggle provides support for toggled behaviour, found in doors, buttons, trains, and platforms. CBaseAnimating provides support for entities using studio models.3 KB (425 words) - 03:46, 15 February 2025
- It is said that there is support for custom color parameters (R G B), but I never managed to get it works. N1 KB (189 words) - 00:29, 28 January 2019
- ...unc_illusionary]] because of better lightning receiving and in-game decals support). Using this brush in replace of func_wall is highly recommended. Every key3 KB (573 words) - 15:52, 24 May 2023
- '''This is officially the first release to drop support for Windows XP/2003, Windows Vista/2008, and Linux with GLibC earlier than * Better support for Stretch and Buster versions of Debian Linux.9 KB (1,396 words) - 17:54, 12 December 2020
- ...7 (x86) re-distributable package. This is available for free here: https://support.microsoft.com/en-gb/help/2977003/the-latest-supported-visual-c-downloads * [MP3 player] Removed support for audio CD playback. All games that were using the legacy CD audio are no11 KB (1,669 words) - 17:54, 12 December 2020
- * Added support for "waterlevel" property keywords DRY (0), FEET (1), WAIST (2), and HEAD ( * Houndeyes now support global and individual "monster roaming" settings:9 KB (1,427 words) - 11:57, 24 August 2024
- ...based distributions (including Ubuntu) work rather well and have the most support. Our binaries are built in a Debian 9 "Stretch" environment, though this is ...ng Manjaro) are not expected to be supported as Steam does not provide any support for this yet.25 KB (4,193 words) - 17:18, 5 January 2025
- <br><br>Entities that support <code>master</code> keyvalue:5 KB (866 words) - 17:51, 24 March 2023
- All functions that support the use of this formatting note this in their documentation. It is also pos6 KB (907 words) - 22:14, 29 March 2025
- * env_beam and env_laser: Added support for "!activator" and "!caller" as the stat/end targets. * trigger_random (and derivatives) now support 32 targets, up from 16.26 KB (3,984 words) - 17:54, 12 December 2020
- ...deviating from the name, or avoid using the type specifier if you need to support multiple types.7 KB (1,067 words) - 20:43, 13 February 2025
- ** No official support will be mainstream as this is not considered a finished product at all. * Added animation support for '''env_glow''' entities.11 KB (1,716 words) - 17:53, 12 December 2020
- * Increased weapon index read size from 6 bits to 7 bits, to support 128 weapons. * Updated bit size entries for m_iId to support 128 weapons.11 KB (1,701 words) - 17:53, 12 December 2020
- ...ndle any exception could stop longjmps. Angelscript's context has optional support for such a catch handler, which resulted in host errors being stopped by it7 KB (1,213 words) - 16:17, 6 March 2025
- * Full bright texture support for models.6 KB (908 words) - 17:53, 12 December 2020
- * Added support for custom HUD elements (generic sprite, numeric display and time display). * Removed support for resolutions lower than 480p.22 KB (3,542 words) - 17:54, 12 December 2020
- * Beam entities now support the use of animated sprites. * [trigger_gravity] Added support for inventory rules, as it was accidentally in the FGD anyway.16 KB (2,540 words) - 17:53, 12 December 2020