ambient_music
Revision as of 23:51, 6 January 2023 by Tunac (talk | contribs) (Created page with "{{Entity_Infobox | title= }} This entity is used to play music within a level. The difference from Ambient Generic is the volume being controlled via the...")
ambient_music | |
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Type |
point |
Status |
supported |
This entity is used to play music within a level. The difference from Ambient Generic is the volume being controlled via the CVar 'mp3volume' instead of 'volume'.
1 Keyvalues
Sound File : message
Name of the sound file to play. File Path starts in the 'sound'-folder, example: 'mymap/musicfile.ogg'.
Volume : volume
Set how loud the sound shall be in a range from 0 (not audible) to 10 (normal), but ultimately controlled by the player from the options menu.
2 Flags
1 : Start Silent
Music starts once the entity is triggered.
2 : Loop
Replays the music until toggled off.
4 : Activator Only