Change log/5.14

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< Change log
Revision as of 16:49, 12 December 2020 by AdamR (talk | contribs) (AdamR moved page Change log 5.14 to Change log/5.14 without leaving a redirect)
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1 Code

1.1 Game library

  • trigger_copyvalue can now be used to get/set "topcolor" and "bottomcolor" key values.

1.2 AngelScript

  • Fixed CAdminControl::KickPlayer() and CAdminControl::BanPlayer() methods not working correctly.

1.3 Non-playable characters

  • Fixed the issue where NPCs were able to revive players over great distances if the player respawned and died again while being revived.
  • [HW Grunt] Fixed issue with HWGrunt failing to attack brush-based enemies with its Minigun.
  • [Ichthyosaur] Adjusted physics settings for better movement.
  • [Ichthyosaur] Modified "On Attack" logic to fix on/off selection issues.
  • [Ichthyosaur] Re-exposed use trigger for non-friendly Ichthyosaur.
  • [Medic] Fixed NPC medics not healing players.
  • [Scientist] Scientists can no longer be used while they are trying to revive a dead player/monster.

2 Maps

2.1 Persia

  • Reduced enemy grenade spam.
  • Replaced several M16 grunts with sniper assassins at the first set of balconies.
  • Gave shotguns to a few Robo Grunts at end of the map.

2.2 They Hunger Episode 3

  • [TH EP3 07] Fixed script issue that caused cybernetic Dr. Franklin to not appear during the final boss battle.

3 Other

3.1 Misc

  • Added Judgement to the map cycle and map vote lists.